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So I know we are a minority, but some of us create our own plugins for our projects, not to be used used by others (so not talking about public plugins here). MV by defaults does not encrypt the js files, so everyone can open them in a project. So my question concerns the protection of plugin.

The first thing that comes to my mind is code obfuscation. Even though I know how it works in theory, I have never tried to use it. So concretely and practically, how do you obfuscate your code? Copy/paste your code in a program that will spit out an obfuscated version that you simply have to copy/paste and save as a js file?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

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