I'm new to RPG Maker (like probably many others I picked up a copy in the Steam summer sale) and I've done some searching around but I didn't find an answer to this question. I also hope this is the right place to ask.
I'm not working on any particular game at the moment and am just working on little bits and bobs here and there to get a good handle on what's possible and how to do it.
The current thing I'm working on is a little cut scene that triggers when the character reaches a particular location on the map. I have this working as I want with an event (pause, walk, guy appears, chat, blah blah) and I'm happy with how that's working.
The area where the event triggers looks like thus (this is the stock 'Time Portal' example map):
The event that I'm using that triggers and runs the cut scene is marked with the X. However the passage way is 3 tiles wide, so as you can see I have an event on either side.
What I'm currently doing is that each of those events runs a move route to walk the character to the center, and then it triggers the central event (via a script call). This seems like the most straight forward way to do this, but being new I'm unsure of what the "best" way would be.
In setting up like this I noticed that the only way to directly trigger some other event seemed to be if it was a common event, which seemed unneccesary since it's not really common (except to this map), though I did concoct a script line that would start the event I wanted before I switched to using a script for fear my script line was unsafe.
Is there some sort of standard way that one would go about setting something like this up? I'm guessing maybe something like have the event that runs the entire scene hanging off to the side somewhere that only triggers when a flag is set, and then have the other events set the flag?
I'm guessing that in bigger games a lot of flags would be used, so trying to use as few as possible might make things easier in the long run, but maybe I'm just trying to prematurely optimize or something.