Bestiary Logbook v1.8 - updated 1/21/2014

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by Venka, Sep 21, 2014.

  1. CarterAjamie

    CarterAjamie Veteran Veteran

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    thank you
     
  2. FishStickMystic

    FishStickMystic The Nerdiest Nerd Veteran

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    EDIT: This is a complete edit of a post since I solved my problem myself. The script wasn't working for me but it seemed like a small script was incompatible. Ignore this message... >.>;
     
    Last edited: May 21, 2018
  3. TicklishWasabi

    TicklishWasabi Veteran Veteran

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    I'm getting the first error when I go into battle: Error.PNG

    and the second when I try to open the bestiary: Error 2.PNG

    Nevermind, I started a new game and the errors no longer occur, my b
     
    Last edited: Jun 7, 2018
  4. idavoll

    idavoll Warper Member

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    Hi! thank you, Venka, script is amazing, gonna use it in my game %), But i have a little problem with descriptions. I'd like to put not phrases, but more souls-like descriptions into the enemies. So window too small for it. Can I somehow enlarge it without changing game resolution?
     
  5. natanmvieira

    natanmvieira Warper Member

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    Hello, this script is amazing but I'm having trouble tweaking it to my project's needs.
    I've manage to do everything I needed, but I'm having problems removing the MP and Luck stats from the monster's entries.
    Sorry if this question has already been answered on this thread before.
     
  6. Roninator2

    Roninator2 Gamer Veteran

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    There were several spots to adjust.
    Lines 307-315 comment out the two you do not want and change the number ordering.
    Code:
      Base_Stats = [] #["Text", IconIndex]
      Base_Stats[0] = ["HP",   122]  # Max Health
    #~   Base_Stats[1] = ["MP",   112]  # Max Mana
      Base_Stats[1] = ["Atk",  116]  # Attack
      Base_Stats[2] = ["Def",  161]  # Defense
      Base_Stats[3] = ["MAtk", 113]  # Magical Attack
      Base_Stats[4] = ["MDef",  15]  # Magical Defense
      Base_Stats[5] = ["Agi",   12]  # Agility
    #~   Base_Stats[7] = ["Luck", 202]  # Luck
    
    Change the following from 8.times to 6.times
    line 1302
    line 1455
    line 1615
    line 1641
     
  7. natanmvieira

    natanmvieira Warper Member

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    I had tried something like this before, but there's a problem that remains: The only thing that's changing for me is the icons and the names, the values still remain the same.
    For example, when I take off MP, the Atk icon goes to its place, Def goes to Atk's place, etc, but the value there still remains as the MP one, on Def's place remains Atk's value, etc.
     
  8. Roninator2

    Roninator2 Gamer Veteran

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    I see what you mean now. It takes the stats in order and doesn't think there are any removed. I'll have to think on it more.

    *EDIT... well it appears I double posted.. Ooopppss
     
    Last edited: Apr 22, 2019
  9. Roninator2

    Roninator2 Gamer Veteran

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    Ok so I can make the items disappear, but I haven't been able to make the list condense.
    Try this and see if you like it.
    under
    def draw_main_stats
    line 1298
    Code:
        for stat in 0..6
          next if stat == 1
          draw_stat(stat, :stat)
        end
    #~     8.times {|stat| draw_stat(stat, :stat)}
    
    Line numbers will be off from before ,
    def draw_debuffs
    Line 1455
    Code:
        for stat in 0..6
          next if stat == 1
          draw_stat(stat, :debuff)
        end
    #~     8.times {|stat| draw_stat(stat, :debuff)}
    
    under
    def draw_basic_stats
    line 1619
    Code:
        for stat in 0..6
          next if stat == 1
          draw_stat(stat, :stat)
        end
    #~     8.times {|stat| draw_stat(stat, :stat)}
    
    and
    def draw_debuff_rates
    line 1649
    Code:
        for stat in 0..6
          next if stat == 1
          draw_stat(stat, :debuff)
        end
    #~     8.times {|stat| draw_stat(stat, :debuff)}
    
     
    Last edited: Apr 21, 2019
    natanmvieira likes this.
  10. natanmvieira

    natanmvieira Warper Member

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    Thank you so much! After using it I actually like it more this way!
    I kinda understand coding, but difinetely not enough to make such modifications on my own.

    Thanks again for dedicating your time to help me :LZYcheeze:
     
  11. Anohe1

    Anohe1 Villager Member

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    Please can you export it to Rpg Maker MV
     
    J92717 likes this.
  12. noot

    noot Warper Member

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    Heya! This script is pretty great, but as much as I'd like to use it in my game, I've run into a weird bug. If I'm viewing the bestiary in the menu and I try to close out of it a little too quickly, my game crashes. Is there a solution to this, or is it a problem with the script...?

    EDIT: Nevermind! Apparently someone in this thread had the same problem and I just found their solution and it worked for me. :"D I'm so sorry, just ignore this!
     
    Last edited: Jun 17, 2019

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