captainproton

Dangerously Nifty
Veteran
Joined
Dec 20, 2013
Messages
1,276
Reaction score
570
First Language
english
Primarily Uses
Basically.  Or, rather, an attempt to apply said state has to be made.  Like, you don't know if Green Slime is immune to Sleep until you try to cast Hypnosis, or that Zombies are immune to poison until you hit them with the Viper Spear.  


At least, the elemental resistances/weaknesses work that way.
 

RupamOntherocks

Villager
Member
Joined
Jan 18, 2014
Messages
24
Reaction score
4
First Language
Bengali
Primarily Uses
Basically.  Or, rather, an attempt to apply said state has to be made.  Like, you don't know if Green Slime is immune to Sleep until you try to cast Hypnosis, or that Zombies are immune to poison until you hit them with the Viper Spear.  


At least, the elemental resistances/weaknesses work that way.

Yeah thanks for that. I've done as you said, and it's working.


Anyway. Is it possible to show an animated sprite instead of the enemy battler graphic in the bestiary?


Animated means just stepping animation of 3x4 dimension sprite.
 
  • Like
Reactions: BCj

Omega Five

Advanced Meember
Veteran
Joined
Aug 13, 2016
Messages
63
Reaction score
12
First Language
Italian
Primarily Uses
This does not work with Yanfly Engine Ace - Ace Battle System.


When I scan an enemy, the "Scan Completed" message appears as usual, but no entry is made in the Bestiary.


A fix would be appreciated.
 

BCj

Veteran
Veteran
Joined
Jun 19, 2014
Messages
1,778
Reaction score
960
First Language
Dutch
Primarily Uses
N/A
Yeah thanks for that. I've done as you said, and it's working.


Anyway. Is it possible to show an animated sprite instead of the enemy battler graphic in the bestiary?


Animated means just stepping animation of 3x4 dimension sprite.

Wondering about this too.
 

kawagiri

Warper
Member
Joined
Feb 1, 2016
Messages
4
Reaction score
0
First Language
English
Primarily Uses
Is it just me that has a problem of the stats not showing initially when pressing shift on the target selection screen?


It fixes itself when you change categories, but it's kind of annoying how it comes up blank. (scan skill shows it up fine.)


I'm not a coder at all and half of the junk I've tried crowbarring into the area where the shift command is "Scan_PopUp" is probably incorrect or was in the wrong place, but I can't get it to refresh and show it's contents immediately upon loading the window through using shift...


If anyone could help it would be much appreciated.


This is the part I tried fiddling with to try and force an update... (and no, I've not added or removed anything extra here.)

alias show_enemy_info_update update
  def update
    show_enemy_info_update
    if @enemy_window.active && Input.trigger?(Venka::Bestiary::Scan_PopUp)
      show_enemy_info(@enemy_window.enemy.enemy_id)
    end
  end
 

Sixth

Veteran
Veteran
Joined
Jul 4, 2014
Messages
2,201
Reaction score
853
First Language
Hungarian
Primarily Uses
RMVXA
In the method you wrote above, find this line:


show_enemy_info(@enemy_window.enemy.enemy_id)


And add this one below that:


@stats_window.refresh


This should fix your issue.
 

kawagiri

Warper
Member
Joined
Feb 1, 2016
Messages
4
Reaction score
0
First Language
English
Primarily Uses
unfortunately it's still coming up blank after pressing shift, even with this snippet.
 

Sixth

Veteran
Veteran
Joined
Jul 4, 2014
Messages
2,201
Reaction score
853
First Language
Hungarian
Primarily Uses
RMVXA
Ohh, yeah, forgot what Venka did in that method. Remove the line you added if it is still there.


Just above the method you found, you will see this method:

Code:
  def show_enemy_info(enemy_id)
    @stats_window.show
    @stats_selection.enemy_id = enemy_id
    @stats_window.enemy_id = enemy_id
    @stats_window.refresh # <-- Add this here!
    @stats_selection.show.activate
    @stats_selection.wait_to_close
  end

I marked the line I added. 


This should fix the issue.
 

kawagiri

Warper
Member
Joined
Feb 1, 2016
Messages
4
Reaction score
0
First Language
English
Primarily Uses
Ohh, yeah, forgot what Venka did in that method. Remove the line you added if it is still there.


Just above the method you found, you will see this method:

Code:
  def show_enemy_info(enemy_id)
    @stats_window.show
    @stats_selection.enemy_id = enemy_id
    @stats_window.enemy_id = enemy_id
    @stats_window.refresh # <-- Add this here!
    @stats_selection.show.activate
    @stats_selection.wait_to_close
  end

I marked the line I added. 


This should fix the issue.



Fantastic! Magnifique! Wunderbar!


works like a charm, and now the script seems 100% perfect. Much appreciated thanks :)
 
Joined
Jul 23, 2012
Messages
136
Reaction score
161
First Language
English
Primarily Uses
RMMV
I'd have to say the Actor Quotes is the reason I like this so much, it fits right into my project like a charm!
 

kawagiri

Warper
Member
Joined
Feb 1, 2016
Messages
4
Reaction score
0
First Language
English
Primarily Uses
Question: I don't want the Area names to show up until I fight an Enemy notetagged in that area OR until I get to that area, would that be doable? Unfortunately im rgss3 incompetent. XD



As this user previously asked, I'm also searching for a way to restrict categories showing until it contains an active entry.


Doing a category to show monsters located in each area is good to help find rarer mobs in my game for some of the tougher to find materials and items.


Unfortunately, doing this also means currently that all areas show on the bestiary which will suck out some of the surprises.


unsure if the location which needs attention is this:

Code:
  #----------------------------------------------------------------------------
  # ● upgraded method: make_command_list
  #----------------------------------------------------------------------------
  def make_command_list
    @categories.each{|key, info| add_command(info[:name], key)}
  end
 

RedMage583

Villager
Member
Joined
May 15, 2017
Messages
7
Reaction score
3
First Language
English
Primarily Uses
RMVXA
Is there anyway to change the music when an entry for the bestiary is opened?

i.e play the battle theme associated with that monster as you view their entry then have it revert to the bestiary theme when you close it
 

Vis_Mage

Wisp Charmer
Veteran
Joined
Jul 28, 2013
Messages
688
Reaction score
226
First Language
English
Primarily Uses
RMMV
If possible, could someone help me with a small change to the Actor Input add on?

As it stands, whenever you would check an enemy's stats (pressing SHIFT when attacking, etc.), a random actor input for the enemy is shown. Would it be possible to change it so that the actor input would only show when they use the scan skill on an enemy?
 

Vis_Mage

Wisp Charmer
Veteran
Joined
Jul 28, 2013
Messages
688
Reaction score
226
First Language
English
Primarily Uses
RMMV
I've run into a bit of a different problem, that I'm hoping someone could help me out with.

By chance, is there any way to add to the kill count of a monster as a script call?

I ran into some script incompatibility that prevents the kill count from working normally, and I'm hoping I can increase it manually.
 

CarterAjamie

Veteran
Veteran
Joined
Dec 11, 2017
Messages
40
Reaction score
1
First Language
English
Primarily Uses
RMVXA
This is absolutely amazing, but could someone tell me how to make descriptions for the enemies?
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
3,187
Reaction score
720
First Language
English
Primarily Uses
RMVXA
Read the Script header.
- Enemy Note Tags -
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
3,187
Reaction score
720
First Language
English
Primarily Uses
RMVXA
1. Don't double post. You have to edit your posts if it's less than 72 hours. Read the forum rules if you did not know this.
2. Venka bestiary script lines 58-67.
put this into the notes of the enemy.
<description1: your text goes here>
 

Latest Threads

Latest Posts

Latest Profile Posts

Riding thru a slump and not sure how to drag myself out of it. Hate it when these moods take me. Trying to focus on my art but hit a wall with that(TT)
Trying to come up with an idea for a game, so far nothing.
I had one goal when I set out to make my Game Jam game. It didn't have to be super good and the game didn't have to have the best writing - it just had to NOT CRASH.

So yeah, someone was streaming it and it crashed.
Add Special Effects on Map with Tilesets | RPG Maker News #105

Excited to see all the entries for the 2021 Touch the Stars Gamejam.

Forum statistics

Threads
113,567
Messages
1,075,897
Members
147,561
Latest member
solomander666
Top