Well, the description is on the site that the link sends you to. But just in case:
Step into the shoes of Maria, a noble girl on a distant island who was exiled for a murder she never committed. Now away from her mother and her little sister, she and Elena, a trainee Dragon slayer, will travel across cities and kingdoms to uncover the truth and seek redemption. However, what she finds may be the key to change the entire world…
EDIT: Oh, I almost forgot: there's a bug on the launcher, that when launching the game from there, it messes up the window's resolution. Launch the game from the shortcut on the start menu.
Alright, thanks! I'll probably test yours today since I just finished Anorak's.
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Stricken [UPDATE]
By: Anorak
★★★★☆
Technicalities (4/5): Simple tutorial added to the beginning. Nice! Text still is a little hard to tell the differences between a’s and o’s, but it’s not too bad (also, still VERY minor grammar things, but I’m overly observant on that type of thing). Menu is still very plain, but clean looking. Not sure if it’s supposed to show up, but the “cure” page is not in my inventory.
Scenery (4/5): The scenery is still very good. Still makes sense in the story. I like that you added a sparkling where there was something somewhat important to look at (or maybe I just missed that before?).
Characters (3/5): The movement speed is a little weird from how I remember it (maybe I just forgot?), like it seems too fast. That’s just personal opinion, though. Yay, you replaced Pyramid Head!

Also, the spooky guy’s face looks a lot better now. There still isn’t a lot of development on the main guy, but there are interesting little things that hint at his life/personality and I like that.
Story (5/5): Same as first demo.
Flow (4/5): Contrary to my previous review, I found myself getting lost this time a little. It wasn’t anything major and I actually enjoyed how the creator did it and why (no spoilers here!), so it’s not really a complaint. There are some parts where it’s hard to tell that there is a door there. I would suggest making sure there are rugs or something in front of every door (especially ones that you enter from above and the side). Got stuck again. Very confused as to WHAT I need for this part. Update: ooooh, not too bad to find, I’m just dumb.
Unique (4/5): Same as first demo.
Dialogue (4/5): Maybe it’s just me, but there seems to be less obnoxious dialogue when interacting with useless objects. Okay, it’s definitely not just me. Much better, well done! There is also now journals and more narration, both of which are very nice.
Music/Sounds (5/5): Music is still awesome, omg. Same with the sounds that the doors and such make. It’s spooky! OMG I sat there for awhile because I was texting one of my friends and the music changed to THE CREEPIEST DAMN MUSIC I HAVE EVER HEARD STAHP.
Other Notes: Omg I hate horror games! D: I get so nervous, oh my god! I have to give you major props, this update made the game MUCH scarier (or maybe I’m just a wimp?) than the first time! It really gives you the feeling of “will he be there in that next room or around the corner.” All in all, well done! This release is a HUGE improvement from the last time I tested your game! I’m still excited to see where this goes and would love to play test for you again soon (even though I hate horror *cries*)! If you don’t change anything/much in the beginning, would it be possible for you to create a save for me where I left off (if you have me beta test again)? I don’t want to go through all of that fright again, lol!
Total Score: 33/40