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Tarsus

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Thanks for playing my game. I've had loads of great feedback of you and a few others so hopefully my final demo will be much better.
 

AceOfAces_Mod

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Well, the description is on the site that the link sends you to. But just in case:

Step into the shoes of Maria, a noble girl on a distant island who was exiled for a murder she never committed. Now away from her mother and her little sister, she and Elena, a trainee Dragon slayer, will travel across cities and kingdoms to uncover the truth and seek redemption. However, what she finds may be the key to change the entire world…

EDIT: Oh, I almost forgot: there's a bug on the launcher, that when launching the game from there, it messes up the window's resolution. Launch the game from the shortcut on the start menu.
 
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EliteKilljoy

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Well, the description is on the site that the link sends you to. But just in case:

Step into the shoes of Maria, a noble girl on a distant island who was exiled for a murder she never committed. Now away from her mother and her little sister, she and Elena, a trainee Dragon slayer, will travel across cities and kingdoms to uncover the truth and seek redemption. However, what she finds may be the key to change the entire world…

EDIT: Oh, I almost forgot: there's a bug on the launcher, that when launching the game from there, it messes up the window's resolution. Launch the game from the shortcut on the start menu.
Alright, thanks! I'll probably test yours today since I just finished Anorak's.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------​

Stricken [UPDATE]
By: Anorak
★★★★☆

Technicalities (4/5): Simple tutorial added to the beginning. Nice! Text still is a little hard to tell the differences between a’s and o’s, but it’s not too bad (also, still VERY minor grammar things, but I’m overly observant on that type of thing). Menu is still very plain, but clean looking. Not sure if it’s supposed to show up, but the “cure” page is not in my inventory.

Scenery (4/5): The scenery is still very good. Still makes sense in the story. I like that you added a sparkling where there was something somewhat important to look at (or maybe I just missed that before?).

Characters (3/5): The movement speed is a little weird from how I remember it (maybe I just forgot?), like it seems too fast. That’s just personal opinion, though. Yay, you replaced Pyramid Head! :D Also, the spooky guy’s face looks a lot better now. There still isn’t a lot of development on the main guy, but there are interesting little things that hint at his life/personality and I like that.

Story (5/5): Same as first demo.

Flow (4/5): Contrary to my previous review, I found myself getting lost this time a little. It wasn’t anything major and I actually enjoyed how the creator did it and why (no spoilers here!), so it’s not really a complaint. There are some parts where it’s hard to tell that there is a door there. I would suggest making sure there are rugs or something in front of every door (especially ones that you enter from above and the side). Got stuck again. Very confused as to WHAT I need for this part. Update: ooooh, not too bad to find, I’m just dumb.

Unique (4/5): Same as first demo.

Dialogue (4/5): Maybe it’s just me, but there seems to be less obnoxious dialogue when interacting with useless objects. Okay, it’s definitely not just me. Much better, well done! There is also now journals and more narration, both of which are very nice.

Music/Sounds (5/5): Music is still awesome, omg. Same with the sounds that the doors and such make. It’s spooky! OMG I sat there for awhile because I was texting one of my friends and the music changed to THE CREEPIEST DAMN MUSIC I HAVE EVER HEARD STAHP.

Other Notes: Omg I hate horror games! D: I get so nervous, oh my god! I have to give you major props, this update made the game MUCH scarier (or maybe I’m just a wimp?) than the first time! It really gives you the feeling of “will he be there in that next room or around the corner.” All in all, well done! This release is a HUGE improvement from the last time I tested your game! I’m still excited to see where this goes and would love to play test for you again soon (even though I hate horror *cries*)! If you don’t change anything/much in the beginning, would it be possible for you to create a save for me where I left off (if you have me beta test again)? I don’t want to go through all of that fright again, lol!

Total Score: 33/40
 
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EliteKilljoy

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Immortal Sins
By: AceOfAces_Mod
★★☆☆☆

Technicalities (3/5): [SIZE=10.5pt] Nice choices on start-up screen (play, documents, feedback, website, etc).[/SIZE][SIZE=10.5pt] I like the key control tutorial in the beginning, especially if there’s someone not familiar with the RPGM program playing it. Strange gaps in text where there doesn’t need to be line breaks. The “basic” battle tutorial is rather extensive….maybe teach just a bit at a time. For a first battle, it also took way too long.[/SIZE]

[SIZE=10.5pt]Scenery (1/5): Looks like a map just pulled from the already-made maps of RPGM. Nothing impressive. Important NPCs missing (like the innkeeper). There seems to be a lack of NPCs in every building, making the town seem dead.
Characters (1/5):[/SIZE] When the characters die in the intro, don’t just make them disappear. Try to find a dead sprite for each of them. Characters don’t actually walk away after a cutscene, they just disappear. Characters all seem the same and very Mary Sue-like.
Story (2/5): The narrator comes right out and tells you what happened. I would rather see the story progress through other means. The story is presented clearly through dialogue, which bothers me greatly.
Flow (4/5): The flow is rather nice, actually. Each scene changes smoothly and makes sense with the story.
Unique (2/5): I’ve heard of A LOT of games like this one. Never exactly the same, really, but VERY similar.
Dialogue (1/5): Dialogue is rather lame. Kind of seems like very young children talking.
Music/Sounds (3/5): Not sure where I’ve heard the title music before, but it’s not original. Lots of sounds are used and it’s not even a minute in (which is good and bad…don’t be overpowering with too many sound effects).
Other Notes: All in all, I think that the game has potential, but after A LOT of work. There’s a lot of things that would need to be changed for me to really enjoy playing this game, but maybe that’s just me.

Total Score: 17/40
 
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AceOfAces_Mod

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★★★★★
 ​
Technicalities (3/5): [SIZE=10.5pt] Nice choices on start-up screen (play, documents, feedback, website, etc).[/SIZE][SIZE=10.5pt] I like the key control tutorial in the beginning, especially if there’s someone not familiar with the RPGM program playing it. Strange gaps in text where there doesn’t need to be line breaks. The “basic” battle tutorial is rather extensive….maybe teach just a bit at a time. For a first battle, it also took way too long.[/SIZE]

[SIZE=10.5pt]Scenery (1/5):  Looks like a map just pulled from the already-made maps of RPGM. Nothing impressive. Important NPCs missing (like the innkeeper). There seems to be a lack of NPCs in every building, making the town seem dead.[/SIZE]

Characters (1/5):  When the characters die in the intro, don’t just make them disappear. Try to find a dead sprite for each of them. Characters don’t actually walk away after a cutscene, they just disappear. Characters all seem the same and very Mary Sue-like.

Story (2/5):  The narrator comes right out and tells you what happened. I would rather see the story progress through other means. The story is presented clearly through dialogue, which bothers me greatly.

Flow (4/5):  The flow is rather nice, actually. Each scene changes smoothly and makes sense with the story.

Unique (2/5):  I’ve heard of A LOT of games like this one. Never exactly the same, really, but VERY similar.

Dialogue (1/5):  Dialogue is rather lame. Kind of seems like very young children talking.

Music/Sounds (3/5):  Not sure where I’ve heard the title music before, but it’s not original. Lots of sounds are used and it’s not even a minute in (which is good and bad…don’t be overpowering with too many sound effects).

Other Notes:  All in all, I think that the game has potential, but after A LOT of work. There’s a lot of things that would need to be changed for me to really enjoy playing this game, but maybe that’s just me.

Total Score: 17/40
Thanks for the feedback. This gave me quite a lot to work. Although I'd like to hear how the rest of the demo stack up.

I am a little confused on the dialog, though. A bit more explanation please?
 

EliteKilljoy

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Thanks for the feedback. This gave me quite a lot to work. Although I'd like to hear how the rest of the demo stack up.

I am a little confused on the dialog, though. A bit more explanation please?
Hey! Thanks for your reply.

I only play about 30 minutes of a demo and a little less if I don't have the time or become disinterested. In this case, I had to run out somewhere and when I returned, my computer had shut itself off and I lost the save file.

The dialogue really isn't an issue, just a personal preference for me. And now that I look at your profile information, it may simply be because your first language isn't English. The sentences were just very simple, that's all I'm saying.
 

Anorak

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Thanks a lot for the feedback on the Stricken Demo! With the issue about the font, I can't really find anything else which is simple and looks nice, but I'll look around and see what I can find. Also, the pace/speed of the character was something I meant to remove before releasing the demo, it was due to an options script I implented which changed the character's speed to dash.

Thanks again for the review, Elite, it'll definitely help with Stricken in it's final production stages!
 

SpiralSigil

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I love the detail and depth in which you give reviews, so whenever you have time (As I'm sure your list is pretty big by now) I'd love it if you were able to go through my demo and give me some feedback.  The topic is here; http://forums.rpgmakerweb.com/index.php?/topic/37384-in-her-footsteps-now-with-100-more-demo/

But to make it easier I'll also include the links here as well:

RTP (380 MB)http://www.mediafire.com/download/dc4hcz32fa94t7m/In_Her_Footsteps_(RTP).exe
No RTP (192 MB): http://www.mediafire.com/download/5zdg9gbtxzj3qyx/In_Her_Footsteps_(No_RTP).exe

Already got a really in-depth analysis from another user here on the forums and fixed several of the instances that needed work so I hope it shines this time around :)
 

EliteKilljoy

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I love the detail and depth in which you give reviews, so whenever you have time (As I'm sure your list is pretty big by now) I'd love it if you were able to go through my demo and give me some feedback. The topic is here; http://forums.rpgmakerweb.com/index.php?/topic/37384-in-her-footsteps-now-with-100-more-demo/

But to make it easier I'll also include the links here as well:

RTP (380 MB): http://www.mediafire.com/download/dc4hcz32fa94t7m/In_Her_Footsteps_(RTP).exe

No RTP (192 MB): http://www.mediafire.com/download/5zdg9gbtxzj3qyx/In_Her_Footsteps_(No_RTP).exe

Already got a really in-depth analysis from another user here on the forums and fixed several of the instances that needed work so I hope it shines this time around :)
Thank you so much for your kind words! :D The list is really pretty short (just you and one other), but like is the hectic part! I try not to take more than a week on testing, so I'll add you to the list and get to it when I can. :)
 

EliteKilljoy

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EliteKilljoy

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Thanks man! Make sure you get the patch too on the page where you get the game under the Downloads tab. In order to apply it, just create a folder called "Patches" inside the game folder and put the patch in there. The patch is necessary as it fixes some bugs and gives the best impression of the game! Thanks again!
 

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