RM2k/3 BETA

Milennin

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BETA

Download
Anniversary Version V1.1 (2018, February, 25):
https://rpgmaker.net/games/4770/downloads/9736/

RATED: Everyone 10+ (E10+)
-Cartoon violence
-Mild swearing

About this game

BETA is a quest-driven RPG with a focus on lighthearted dialogue. Some quests will also present the player with mini-games or challenges that the player has to beat in order to progress. Along the way, you will be presented with choices as well, some of which will have an impact on the outcome of the story in the game.

To find things to do you have to explore the game world. Talk to NPC's or interact with objects to find new things to do.

This game was originally created back in 2007, and finally released in early 2013. This newest version is an update of the original game, but overhauls a lot of the game's feature and dialogues, providing many quality of life changes and overall improvements, as well as adding new content.

How this game came to be
BETA was created in RPG Maker 2000, and was originally meant to be a test map for a much bigger project I had planned years ago, back in 2007. The much bigger project was meant to be one of those huge epic games that everyone seems to like to start on as they discover RPG Maker.

Anyway, I was so bad at eventing, I decided to create a test game to play around with the various features, like switches and variables. Not much later I got bored of RPG Maker, and abandoned the whole thing. Some years later I decided to have a look at my old RPG Maker stuff, and found out the stuff I had made in my test map was actually kind of fun. I decided to add some more to it. It didn't take long till I considered making a game out of it. By this time I still wasn't very serious about the whole thing, but I had fun adding random stuff to it that would make me, and my friend and li'l bro who tried it out, laugh.

After a while I suffered from a burn-out and took a long break from the project again. After about 1 and a half year I went back to the project, finally to finish it. The last month was a struggle to motivate myself to keep going till the end of the game, as I didn't want to take another 1+ year break from it before finishing it.


Features:
  • 1 playable character.
  • 1 town to explore, with every NPC and building being involved in one or more quest-lines.
  • Funny, lighthearted dialogue.
  • Several quest-lines to play through.
  • Several choices to be made during some quests, some of which will result in different situations.
  • A variety of mini-games and challenges to be played.
  • A variety of originally drawn facesets for the main characters are used to show emotions during dialogues.
  • A variety of outfits for the main character to wear - most of these will be found during or upon finishing a quest.

Characters

ROTH - THE THUNDERGOD



This is the character you will play as in the game. He plays the role as being the RPG adventurer in Beta Town. This means that people will ask him for help or favours. Roth is a pretty chill-out guy with a witty attitude most of the time. Besides his will to help people, Roth is also a strong character that won't have problems punching holes through brick walls and smashing monsters into the ground.
Roth's home in is in the SMASH-HOUSE, where he lives with his younger brother, Thieme, a.k.a. The Kingpin, and his best buddy, Rage.

THIEME - THE KINGPIN



Thieme is Roth's younger brother. He lives in the SMASH-HOUSE where he just hangs out with his best buddy, Rage. Thieme can be kind of lazy sometimes, and stays in bed sleeping for long times. When he is not sleeping or hanging out, he can be found travelling lands far away, exploring the unknown.

RAGE - THE DRAGOON



Best buddy of both Roth and Thieme. Rage is a cool guy, a hothead, and has a heart of gold. He likes to act all big and bad, but everyone knows he has a soft side too, specifically for women. Rage isn't really the adventurous type, and prefers to hang around near the SMASH-HOUSE.

ELDIN



Eldin is a girl from a rich family that lives in the villa in the northern part of Beta Town. Her dad does not allow her to go outside much, in fear of her getting hurt. She lives a lonely life, but dreams of going on an adventure some time.

STEVE



Steve is Eldin's best friend, but since he lives in another town, far away, they don't meet up often. Steve is very loyal to Eldin, and would do anything to protect Eldin from getting hurt. Overall, he's a pretty friendly guy, but he isn't very open to strangers.

MATTHEW



Matthew used to be friends with Eldin and Steve, until he got himself into a fight with Steve. Since then Eldin has been avoiding him. All Matthew wants, however, is to have Eldin for himself. His obsession for her drives him crazy, and will stop at nothing to get her back.

DR. KAPUTNIK



The mad scientist, Doctor Kaputnik, lives in a cottage protected by mechanical golem servants. It is there where he works on new crazy projects. Only just recently he has been attempting to create a machine that will bend space and time in order to create portals to different dimensions.

Screenshots








 
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Milennin

"With a bang and a boom!"
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Update to BETA V1.1:

-Reworked the rooftop ninja battle some more, to make it a fairer challenge:
Added a quick dash that can be performed by pressing SPACE, granting invulnerability for a split second while it's used. The dash has a short cooldown, before it can be performed again.
Upon hitting the ninja with a Lightning Bolt, for a short period of time, he gains an electric aura, increasing his visibility, and his movement speed is decreased a little.
Getting hit by the ninja will result in the ninja vanishing for a short period of time, to prevent getting hit multiple times in quick succession.
The ninja is no longer allowed to appear nearby a Lightning Bolt while it is being grabbed by the player, to prevent unfairly getting hit.
Shuriken now properly reset to their starting locations after disappearing, and are no longer able to re-appear in the middle of the arena.
Added the option to lower the difficulty level, after failing to defeat the ninja. Easy Mode increases the ninja's visibility, further lowers his movement speed when getting struck, and reduces the number of shuriken that are thrown.
Reduced the amount of dialogue when challenging the ninja again after a failed attempt.
Fixed an issue with the ninja (non-combat) staying invisible after a failed attempt.

-Added the quick dash as well to the rock gathering challenge inside the magma cave.
-Added the quick dash as well to the King Cyborg Jigg boss battle.
-Hitting the Jigg punching bag 250 times now results in a new and different mini-event.
-Fixed a bug that prevented Zelda from decaying for too long.
-Fixed a few minor dialogue box issues.
 

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