I've done a few episodes for this thing my studio is working on in RPG Maker MV. It's all set mostly in an inn. In the first ep, I had a part where a fire breaks out. I was less experienced at the time and the only way I knew how to handle that was to have it so I had separate copies of the inn maps and its rooms that had fire sprites in them. I've since learnt other ways to handle this and know I could have done all this on the one map. My question is if it's better to use less maps or more? These games are short, so I doubt I'll ever put so many events in that it'll start to lag, but what if it were a 10-20 hour long game? Would you want to use more maps and duplicates of maps in that case? Just wondering what the general, accepted practice might be.