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- Jul 13, 2019
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Hi guys! This is my first post, and I really don't know for sure if this belongs here, so I'm sorry if I've posted to the wrong spot.
I'm using Galv's Jump Ability plugin, it works great for basic jumping around, but I'm needing to expand on it.
What I want it to do is not only let you jump 2 spaces so you can cross gaps, but I'd also like to be able to jump down taller cliffs (2+ tiles high), but not back up any cliff (even 1 tile high) as well as have the jump always tied to the same key.
I've got the plugin using key C, and that's working great, but when I tried to create a parallel event for jumping down taller cliffs, it disables the jumping plugin and then the player can jump down repeatedly (I could use a self switch here, but the whole setup still isn't ideal). Plus, I really don't want a ton of parallel events on my map.
I also want it to be potentially expandable, so that when the player finds a specific set of shoes, they can jump across 2 tile gaps, but with the way this plugin is setup, I think you would lose the ability to handle a 1 tile gap, wouldn't you?
Hopefully this makes sense.
I'm using Galv's Jump Ability plugin, it works great for basic jumping around, but I'm needing to expand on it.
What I want it to do is not only let you jump 2 spaces so you can cross gaps, but I'd also like to be able to jump down taller cliffs (2+ tiles high), but not back up any cliff (even 1 tile high) as well as have the jump always tied to the same key.
I've got the plugin using key C, and that's working great, but when I tried to create a parallel event for jumping down taller cliffs, it disables the jumping plugin and then the player can jump down repeatedly (I could use a self switch here, but the whole setup still isn't ideal). Plus, I really don't want a ton of parallel events on my map.
I also want it to be potentially expandable, so that when the player finds a specific set of shoes, they can jump across 2 tile gaps, but with the way this plugin is setup, I think you would lose the ability to handle a 1 tile gap, wouldn't you?
Hopefully this makes sense.
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