Hi there! So, I'm toying around with States, and I don't really like the current way 'Damaging' States are done. Per Default, Poison decreases the victim's HP by 10% of their MHP per Turn, which I find rather OP against enemies with a high amount of HP (since it'll leave them at 1HP after a few turns unless they heal). Is there a better way of doing this that isn't as OP? Like with a damage formula likes Skills have or something? And what about making the damage they deal be affected by Element Resistances (like, a Burning Status deals less damage per turn against a foe with Fire resistance). Any help on this would be appreciated. P.S. If this is the wrong place to ask, please tell me.