So it is... 24310 / 240 = 101,29average weighted days at work. (since the weighted average time per day is used)
Let's divide this with 30 days (a month)
So they might need more than three months to give the results taking for granted that they will throw some decent work in real life situatoions. My model is really simplified, but it does indeed shows how a real evaluation should be. My percentages are based on assumptions of course. But I have good reasons to assume such things, so even if the results will be announced at let's say 30th of October I will not complaint.
So people... IF THESE PEOPLE WILL HAVE RESULTS BEFORE 3 MONTHS, YOU SHOULD THANK THEM.
I am also in agony. I can't wait. But still I have a great idea about how much workload that is. Not to mention that asking for a rushed result will be a more unfair one, so no, let them take their time.
Gee I could give you a result in three days. I would play whatever I like for 30 to 45 minutes, then whatever doesn't make me feel like playing it, I stop it in ten minutes, I give results, everyone is happy.
It is unfair. Get my point?
They never thought of such a success of 680 valid participants so spare them some more time.
Can anyone tell me what MV plugin allows you to do that clear-shockwave visual effect? I've seen a variation of it with fallen angel Olivia for battle effects but its strictly for guarding, but I've definitely seen it in other games being used both in and out of battle.