As you may have noticed, the game is no longer on Greenlight. The post above has been edited accordingly. Additional (good!) news will soon be available!
I'd just like to take the time to thank you all for your support. I seriously couldn't have gotten this far on such a massive undertaking on my own.
I would also like to extend special thanks to my beta testers who helped me stamp out over 200(!) bugs altogether! That is how in-depth and detailed this game is - there truly was a lot to consider in its development, even if you may only end up encountering a small part of it as you play. The bugs were mostly small, ranging from conditionally-set move routes going wrong to some larger and more obvious ones like mis-set variables in message boxes, if you're interested. If anyone encounters any bugs after this point, I will be shocked! And they will be fixed, post-haste!
The game was fun to make, though I think I've spent a little more than a year on its development. The original IGMC version was across one month, then I picked the game up again last October. Add in a couple of months of polish and bugfixing and publicity to that and you have November to December. So yes, a year and about three months I would say.
I am still developing with RM, and have since moved onto RMMV. Already, from just playing around with concepts, I can already tell that my next game will be a lot more dynamic and very different to what I've made in the past. I love the possibilities MV brings, now that what I have in mind is much easier to implement.
I thank you all once again! I hope you enjoy the game!