- Joined
- Apr 18, 2015
- Messages
- 71
- Reaction score
- 37
- First Language
- Polish
- Primarily Uses
- RMVXA
Intro:
A world that lost the Balance. Your goal is simple - open the Veil again and find the King. Restore the Balance that was lost.
Immerse yourself into the world of Beyond the Veil; a rich, twisted fantasy world, where you will travel through empty lands, forgotten dungeons and mazes of deep caverns. Fight hordes of enemies - ranging from victims of the Plague stumbling around to mythical beasts. Face your fears and come victorious - or fall and learn.
- Dark and Difficult - Learn to strategize and overcome obstacles stopping you on your way.
- A Deep World - Explore and learn the story of the world; how did it become, and what was it like before?
- Progress - Enjoy hours of gameplay, with many kinds of enemies, bosses, and NPCs, all contained in a nuanced RPG system. In Beyond the Veil you choose how to take on the world!
- Flexible Character Development - As you progress, you must choose and determine your playstyle. Will you be a mighty warrior, sly thief, or perhaps a mage? A Jack of all Trades, or a Master of One?
- Every Choice Matters - With an active autosave system, each choice you make is definite - each mistake, each death - they all influence your progress.
Some more details about game and gameplay:
Plot:
Ever since the world has been created, there have always been three Guardians; people chosen to control certain aspects of world - Balance, Time and Conflict. After the lands were ravaged by the Plague, King Cain - one of the Guardians - crossed the Veil in search of answers. Losing one of the Guardians, the world lost its Balance.
As we enter the world through the Veil, we become Bound - unable to die until we'll complete our task. We have to slay four powerful beings, use their Essences as a fuel to open the Veil, cross it and find the King. Bring him back to restore the Balance.
As we enter the world through the Veil, we become Bound - unable to die until we'll complete our task. We have to slay four powerful beings, use their Essences as a fuel to open the Veil, cross it and find the King. Bring him back to restore the Balance.
Character Creation:
Upon starting the game, we're creating our character. Character creation is divided into 5 bits:
- Gender: standard choice, Male or Female.
- Attribute: determines starting stats and equipment. There are 6 attributes to choose from: Wanderer, Hard Worker, Caring, Swift, Fervorous, Average.
- Starting Gift: an extra item we can choose to start with. There are 5 to choose from: Healing Wares, Bombs, Purse of Coins, Essence of Past, Token of Mercenaries. Alternatively, we can choose not to have any extra items on start.
- Appearance: There are 7 separate appearances per gender.
- Name
Character Development:
Each level we gain we can assign a point into one of four sections:
- Survival - Increases Health, Defence, Agility and Luck
- Energy - Increases Strength and Defence
- Might - Increases Focus (mana), Faith and Resistance
- Support - Increases Health, Defence, Resistance and Agility
Battles and Equipment:
Beyond the Veil has a Side-View, active turn-based battle system. Agility determines how fast (or slow) we can attack. The equipment we're wearing also affects our stamina - heavy armor and big weapon will make us slower, but will let us tank more hits (and hit harder), while light armor and weapon might not give us as good defense and damage, but will let us act faster.
The equipment itself is pretty standard for an RPG maker game: Weapon, Shield, Helmet and Armor. Additionally, we can wear up to 4 rings, and an Amulet. Every character can access every bit of equipment (although Amulets are mainly for spellcasters - they let us prepare spells).
Each weapon we find has a Strength requirement (if our strength is too low, we can't use the weapon), type of damage dealt (Slashing, Thrusting, Striking) and [p]Scaling[/b]. Scaling determines how our Strength affects the damage dealt - the better the scaling (going from E to A), the more of the character's Strength is being added to weapon's damage/
The equipment itself is pretty standard for an RPG maker game: Weapon, Shield, Helmet and Armor. Additionally, we can wear up to 4 rings, and an Amulet. Every character can access every bit of equipment (although Amulets are mainly for spellcasters - they let us prepare spells).
Each weapon we find has a Strength requirement (if our strength is too low, we can't use the weapon), type of damage dealt (Slashing, Thrusting, Striking) and [p]Scaling[/b]. Scaling determines how our Strength affects the damage dealt - the better the scaling (going from E to A), the more of the character's Strength is being added to weapon's damage/
Screenshots:


