I was playing around with an idea with Chaos-Avian just now regarding how BGM works. In order to mimic the functions of audio middleware such as Wwise and Fmod and the features in indie and AAA games alike where the closer you are to danger, the more the music intensifies, I decided to see if I can do it in RPG Maker VX Ace. By using Tsukihime's "Map Regions" script and Neon Black's "Audio Cross Fade" script, I was kind of able to achieve the effect, though I suppose it could use more work. I recorded a short video to explain how it works.
I'm also not 100% this is the right sub-forum this topic should go in or not.
Skip to 4:00 if you want to see it in action.
I'm also not 100% this is the right sub-forum this topic should go in or not.
Skip to 4:00 if you want to see it in action.
Last edited by a moderator:


Source