BGM stops, and won't restart in game after stopping

Rose Guardian

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If that's the case, I should try to find another bgm to use for the intro in my game. Thank you for your help, although I am unsure how to fix that.
 

bgillisp

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Try the full version. It's possible you cut out something key. And, incidentally, you *can* change the loop points in a .ogg (not every file loops back to the start), and you can make one not loop, so you might have accidentally done something like that.

The other thing to check for is to see if you have a set BGM (none) command somewhere. Though that would only be the issue if this is happening no matter what music you have in the game.

Edit: I think there is something off in the ogg version of the original though. RPGMAker refused to delete the file once I was done sound testing it, it would just do nothing when I hit delete. I tried to manually delete it, and the OS wouldn't let me, saying it was in use by RPGMaker, but I had stopped playing the sound. I had to close out of RPGMaker, then delete the file with the OS to remove it from my project. Very weird.
 

Ossra

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Try the full version. It's possible you cut out something key. And, incidentally, you *can* change the loop points in a .ogg (not every file loops back to the start), and you can make one not loop, so you might have accidentally done something like that.
There are no loop points in the specified music file.

The other thing to check for is to see if you have a set BGM (none) command somewhere. Though that would only be the issue if this is happening no matter what music you have in the game.
Hmm, that is a good idea ... check in the map settings. Perhaps you are auto-starting '(none)' as BGM and stopping the auto-play event BGM? Kind of a long-shot but ...

Edit: I think there is something off in the ogg version of the original though. RPGMAker refused to delete the file once I was done sound testing it, it would just do nothing when I hit delete. I tried to manually delete it, and the OS wouldn't let me, saying it was in use by RPGMaker, but I had stopped playing the sound. I had to close out of RPGMaker, then delete the file with the OS to remove it from my project. Very weird.
That's normal. RPG Maker does not properly unlock the music or sound effect files every time, so you are forced to close the program first.
 

TungerMan

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Oh, I assumed there would be loop points since it says on the product page that all the OGGs are looped. I have no idea then. Maybe there was just some kind of error in the process of file size reduction that made the audio corrupted.
 

Shaz

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Did you try the unedited version yet? I don't see that you've posted any results.
 

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