- Joined
- Nov 17, 2019
- Messages
- 1,058
- Reaction score
- 493
- First Language
- English
- Primarily Uses
- RMXP
BGMSwitches RG
by Kyonides
by Kyonides
Introduction
This scriptlet handles autoplaying BGM's and Game Switches for you... up to some point.
You see, it's not fully automated.
Anyway, I left a couple of examples of how to configure the events and the common event in my demo.
You just need to set a single Constant with a range of Switch ID's you're going to need for BGM's and that's it!
If you ever need to configure the Common Event in charge of automatically changing the current BGM, you can use the following script call:
Ruby:
$game_map.map?(1)
And it will quickly check if the party is on map No. 1 right now.
FAQ
Its name says RG because it runs on all of the RGSS based Makers!
Ruby:
# * BGMSwitches RG * #
# Scripter : Kyonides Arkanthes
# v1.0.0 - 2023-05-25
# It works in all of the RGSS based Makers!
module BGMSwitches
IDS_RANGE = 1..5 # Mininum..Maximum
end
class Game_Switches
def any?(range)
@data.any? and @data[range].any?
end
end
class Game_Map
alias :kyon_bgm_switches_gm_map_autoplay :autoplay
def autoplay
return if $game_switches.any?(1..5)
kyon_bgm_switches_gm_map_autoplay
end
def map?(map_id)
@map_id == map_id
end
end
Terms & Conditions
Free for use in any game.
Include my nickname in your game credits.
Don't adopt stray cats nor blue squirrels nor any pokemon nor any sleeping beauty nor wandering zombies!
That's it!