Reforged is laughable
- Nov 17, 2019
- Reaction score
- First Language
- Primarily Uses
This scriptlet handles autoplaying BGM's and Game Switches for you... up to some point.
You see, it's not fully automated.
Anyway, I left a couple of examples of how to configure the events and the common event in my demo.
You just need to set a single Constant with a range of Switch ID's you're going to need for BGM's and that's it!
If you ever need to configure the Common Event in charge of automatically changing the current BGM, you can use the following script call:
And it will quickly check if the party is on map No. 1 right now.
Its name says RG because it runs on all of the RGSS based Makers!
# * BGMSwitches RG * # # Scripter : Kyonides Arkanthes # v1.0.0 - 2023-05-25 # It works in all of the RGSS based Makers! module BGMSwitches IDS_RANGE = 1..5 # Mininum..Maximum end class Game_Switches def any?(range) @data.any? and @data[range].any? end end class Game_Map alias :kyon_bgm_switches_gm_map_autoplay :autoplay def autoplay return if $game_switches.any?(1..5) kyon_bgm_switches_gm_map_autoplay end def map?(map_id) @map_id == map_id end end
Terms & Conditions
Free for use in any game.
Include my nickname in your game credits.
Don't adopt stray cats nor blue squirrels nor any pokemon nor any sleeping beauty nor wandering zombies!