sura_tc

Loner
Regular
Joined
Jul 6, 2016
Messages
430
Reaction score
333
First Language
Korean
Primarily Uses
Other
BAA_kingcrab_battle-72-1920-1080-92.jpg


Website



Or download from my google drive folder.

Bhavacakra Maco starts 20 years prior to original Bhavacakra.
The game revolves around Maco, Jack, and Leona, all of whom you've met previously in original Bhavacakra.

Maco is a pretender to the title of Loche chieftain, a position that is officially recognized by Etonian royals. Not wanting to contest the title with her elder brother who is 11 years senior, she eventually chooses to leave Loche behind.

In order to make a living, she joins Jack and Leona's guild.
And thus her adventure begins.

Main feature

  • 720p game resolution
  • Guild life: Choose which missions to take on. Also choose which members to take along. Get to know them and develop them. 20+ guild members to choose from.
  • A very large world: 5 nations with their own unique tilesets.
  • Semi-open play: You don't have to follow the main plot once you go through early stage of the game.
  • Complex armor system: Don't expect an easy ride once you acquire good armors because all armors have a weakness.

Too many to list here. Please visit this page that's dedicated to character profiles.
https://twoclusters.com/cg-workshop/bhavacakra-characters
ba_featureshot_2.jpg

ba_featureshot_3.jpg

ba_featureshot_4.jpg

ba_featureshot_5.jpg

ba_featureshot_6.jpg

ba_featureshot_7.jpg
 
Last edited:

sura_tc

Loner
Regular
Joined
Jul 6, 2016
Messages
430
Reaction score
333
First Language
Korean
Primarily Uses
Other
Patch note version 0.1.8

Restarting the game is required due to massive changes.

>Armor change

Body armors will lose all of their defense and magic defense values. Instead, they will reduce incoming damage by percentage.

In addition to this, simple physical damage has been categorized.

1. Slash damage (Sword, etc)

2. Blunt damage (Mace and such)

3. Piercing damage (Spear, bow, and such)

It’s important to note that monsters will use these damage types as well. Humanoid opponents will likely use slash while animals/monsters are likely to use either blunt or pierce.

>Magic will change as well slightly.

Fire: Can apply “burn” debuff which is damage over time.

Water: Can apply “wet” debuff which doesn’t do anything by itself other than providing immunity from burn effect.

Ice: Can apply “freezing” debuff which EVA/agi debuff.

Earth: Can apply “concussion” or “bleed” debuff.

Lightning: Can apply “shock” debuff. Will do more damage with targets with “wet” debuff.

Wind: Can apply “concussion” or “blind” debuff.

Now, allow me to give you an example of new body armors values.
1-1-8-dmg-table.png

I consider Holy and dark damage as special and every character/creature in the game has their own neutral resists.


Additionally, the reason a plate armor offers so little protection against blunt damage is that a blunt weapon could put a dent on such armors which will hurt its wearer. And there is concussion damage which bypasses armor. A cloth or leather armor are going to give more protection against such damages.

There will also be more specialized armors such as Alcella wool tunic.

Finally, some spells will do one of the physical damage instead. A good example is Spear of Earth spell that is Earth based but does pierce damage. Another is ice spike spell that will do pierce.

Basically, any magic that deals with physical mass can have some specialized spells that will do either blunt or pierce damage.


Above change also means plate mail isn’t an answer to everything. Now, you can’t just equip the heaviest armor you can find and play on without further tinkering.


Because RPG Maker MV won’t display those by default, the values will be in item description instead.

For an example:

Slash 10%/ Blunt 30%/ Pierce 0%/ Fire -20%/ Water 20%/ Ice 20%/ Earth 20%/ Wind 10%/ Thunder 80%

Since I won’t be able to put all that into armor description, below will be used.

S 10/ B 30/ P 0/ F -20/ Wa 20/ I 20/ E 20/ Wi 10/ T 80


Other armor parts, such as helmet, gloves and boots, will give a small defense value along with other buffs. For an example, gloves will give hit chance buff while helmet may resist blind. Boots may give agi buff.

>Armor modifications

Armor modifications will go into accessories slot. For an example, there is an “insulating leather” armor mod available in a shop. Equipping it will reduce fire and thunder damage by a small percentage. More armor mods will be added in later patches.

  1. With above armor changes, restart is required. All armor values have been altered and some armors were removed. Further tweaking of armor resistances will be needed but, for the time being, the foundation has been laid.

  2. Bella of Cizna and Langt of Jordin are now open.

  3. Inder of Alcella is now open which makes Alcella as whole complete as far as outside is concerned.
 

Epitaph

Villager
Member
Joined
Aug 24, 2017
Messages
7
Reaction score
10
First Language
English
Primarily Uses
RMMV
That's a very interesting art style. I like it.
 

Ninakoru

Regular
Regular
Joined
Aug 5, 2017
Messages
70
Reaction score
26
First Language
Spanish
Primarily Uses
RMMV
Body armors will lose all of their defense and magic defense values. Instead, they will reduce incoming damage by percentage.

...

Above change also means plate mail isn’t an answer to everything. Now, you can’t just equip the heaviest armor you can find and play on without further tinkering.

The way you are describing the armor changes would mean that you will have only four armors in the game? Or you will customize the percentages of every piece of armor?

As you are still in development changes, and you are going for percentage-based defenses, you could consider YANFLY Armor scaling plugin.

http://yanfly.moe/2015/11/28/yep-33-armor-scaling/

I mean, having a lot of percentage resistances is harder to visualize.

As example, chain mail would look like this:

Slash 50%/ Blunt 30%/ Pierce 50%/ Fire 20%/ Water 20%/ Ice 30%/ Earth 20%/ Wind 20%/ Thunder 80% / Holy 0% / Dark 0%

Could be:

Def: 200 points (Equals 50% damage reduction)
M. Def: 50 points (Equals 20% damage reduction)

Weaknesses: Blunt: 40%, Holy: 20%, Dark 20%
Resistances: Ice : 12%, Thunder: 75%
 

sura_tc

Loner
Regular
Joined
Jul 6, 2016
Messages
430
Reaction score
333
First Language
Korean
Primarily Uses
Other
The way you are describing the armor changes would mean that you will have only four armors in the game? Or you will customize the percentages of every piece of armor?

As you are still in development changes, and you are going for percentage-based defenses, you could consider YANFLY Armor scaling plugin.

http://yanfly.moe/2015/11/28/yep-33-armor-scaling/

I mean, having a lot of percentage resistances is harder to visualize.

As example, chain mail would look like this:

Slash 50%/ Blunt 30%/ Pierce 50%/ Fire 20%/ Water 20%/ Ice 30%/ Earth 20%/ Wind 20%/ Thunder 80% / Holy 0% / Dark 0%

Could be:

Def: 200 points (Equals 50% damage reduction)
M. Def: 50 points (Equals 20% damage reduction)

Weaknesses: Blunt: 40%, Holy: 20%, Dark 20%
Resistances: Ice : 12%, Thunder: 75%

There are four basic arch types and variants. The list is not complete but this is what I have at the moment.

1. Cloth
variants - Mage's armors, Aleclla wool armor, Baldar desert coat, and Hunters armors.

Mages armors give bonus to STA and STA regen.
Hunters armors sacrifice defenses but give more EVA.
Baldar desert cast gives 90% damage reduction in fire (but 200% increase in ice)
Alcella wool armor gives 90% damage reduction in ice (but 200% in fire)

2. Leather
variants - Studded leather armor, Keratocephalus armor (made with monster Keratocephalus drop)

Studded armor is basically better leather armor but loses EVA bonus.
Keratocephalus armor gives higher overall elemental damage reduction. no EVA bonus.

3. Chain
variants - Cyro police tunic and black iron chain mail

Cyro police tunic is almost identical with regular chain mail but gives 5 EVA bonus along with slightly better elemental resist.
Black iron chain mail is a heavier version, giving EVA and AGI penalty.

4. Plate
variant - No idea as of yet.

I did look at the plug in you mentioned but I chose this way for role-playing reasons and to prevent a player from sticking with same party set up from start to finish.

Some monsters in the game are immune to a certain elemental and such.
 
Last edited:

sura_tc

Loner
Regular
Joined
Jul 6, 2016
Messages
430
Reaction score
333
First Language
Korean
Primarily Uses
Other
Patch note version 0.1.9

Various finer refinements to the new armor system have been made.

  1. A major change would be I ditched the default status screen and am now using Yep.Status menu plug in which does allow me to display hidden stats.

  2. Game walkthrough PDF has been posted at the website. Obviously, it’s not complete. It contains walkthrough for chapter 1 & 2.

  3. Chapter 1 to 3 have been refined. The changes are mostly minor and some spelling corrections. But I had to play the game again to get a better feeling of the new armor system.

  4. Skills/spells added to Kesper and Gilbert up to level 40.
21.jpg
22.jpg
23.jpg
24.jpg
 

sura_tc

Loner
Regular
Joined
Jul 6, 2016
Messages
430
Reaction score
333
First Language
Korean
Primarily Uses
Other
Patch note version 0.1.10

A plan to change sprite appearance according to which armor one is wearing is being implemented.
For this patch, only Maco will change her appearance according to her armor. Currently, this has no affection on bust images, and because I have no idea how I’d get bust image work with this system, I might remove bust images all together.
The whole system will potentially require a very large amount of work due to the number of available companions you can recruit. Therefore, I do not plan to do this for head gears.
This system is activated by either starting a new game or visiting Marat’s weapon shop in Eton.

  • Maco has 5 sprite appearances according to her armor: Robe, fancy robe, tunic/leather, breastplate, and chainmail versions. Note that her avatar doesn’t change accordingly yet except for breastplate and chainmail. I will need to model other clothes for her.

  • Jordin village, Tito, is now open. Baldarian cities, Korroros & Lith , are also open. With these three open, outside world is nearly done. I have around 4 more settlements to design.
 

sura_tc

Loner
Regular
Joined
Jul 6, 2016
Messages
430
Reaction score
333
First Language
Korean
Primarily Uses
Other
Patch note version 0.2.0

I actually found a way to do dynamic bust images by using Himework’s placeholder face image plug in. So, bust images are staying.
With all conventional places open, the game version reaches 0.2. There have been three major alterations to the game from 0.1 to 0.2.

First is the body armor change which now goes by percentage in 11 different damage categories. This is actually the first step of an overhaul.

Second is dynamic appearance change which currently applies only to Maco.

Third is implementation is sea travel.

At the moment, the game is fully playable up to chapter 3 which should provide 3 ~ 5 hours of gameplay content. Almost all accessible places are now open as of version 0.2 although more than half are empty at the moment.

  1. Maco’s sprite alternation is fully implemented. Depending on what she wears on her body slot, her avatar and ingame sprite will change accordingly. There are five variations: Robe, fancy robe, tunic/leather, breastpiece, and chainmail. This change also applies to face images in conversations as well as bust images.
  2. maco_appearance.png

  3. This system actually opens up some options for me like being able to dress pretty or sexy as well as swimsuit options which could allow events like a swimsuit contest. But this is not my priority at this point of development.

  4. The first phase of ship travel is being implemented. When you buy ferry tickets and used them, it was a simple instant teleportation to your destination. Now, the ship will manually take you to your destination, giving you more immersion and a chance to look at surroundings on sea. Maco will eventually be able to purchase her own ship if all goes according to the plans.

  5. Jordian cities, Hyur & Baerinn, are open. With these two, Jordin is complete.

  6. Baldarian cities, Lith & Zorm, are now open. Baldar is now fully open.

  7. Chapter 4 guild quest “Rape case” has been added. This quest has three outcomes with two different rewards.
 

Ninakoru

Regular
Regular
Joined
Aug 5, 2017
Messages
70
Reaction score
26
First Language
Spanish
Primarily Uses
RMMV
Hi!!

I'm playing the latest version, I guess most of this is just Work In Progress stuff, but just in case.

- No music at the very beginning. No battle music and no music on world map!! This is huge, just two music tracks makes so much difference... :)
- Should have auto-switches on some talking events, like when Maco introduces his family, so doesn't repeat long text scenes if people happen to revisit the guys.
- The item store of loche doesn't sell anything?
- Tame boar attacks doesn't sound? They don't do any damage?
- The fountain at Rayin big house doesn't have collision.
- The regular attack should have the animation of the basic attack in terms of approaching the target.
- No one on the guild dungeon but appears baba message with a "......" even he is not there yet.
- Had to talk to the inn woman at Eton without not clue at all in order to advance... The only time I really stuck.
- The trees at the wolf hunt on dolle also don't have collision.
- Cannot sell leather boots and old sword.. Maybe because of 0 gold price?
- Leather armor (300G) seems better than bronze breastplate (1000G) on average. The only positive is slash defense... But leather armor also gives some evasion so...
- In the manor at ezona 1st floor, there are three people out of the house bounds.
- Maco always regenerate more stamina that the needed for skills or spells. This happens with other characters, maybe the SP gains are too high?
- On Alca a lot of people piling at the entrance...
- The pianist at Cyro tabern is misplaced one cell south.
- Lord boar mission didn't end correctly, I got the 10k gold for the giant boar tusk but is still pending completion in my quest list.
- 'Suugi Style 1' sword animation launches all the hits and the final damage all at once, causing lag.
- I can equip mage boots and helm on Gilbert, BTW they're far superior to other options if you're not going for pure evasion.
- Gilbert has 50% aggro rate, so is less common that he's hit, such a pity for a tank... Shouldn't be like 150% instead? (slightly higher chance to be attacked).

I have to say is looking so much better!! Also, the quests are easier to guess or follow, I didn't stuck at all and I'm finishing chapter 2. I'll give you some impressions when I finish this version.
 

sura_tc

Loner
Regular
Joined
Jul 6, 2016
Messages
430
Reaction score
333
First Language
Korean
Primarily Uses
Other
Hey, there. Good to see you.

Music / sound will be implemented later. It's not my priority at 0.2.x version.

Maco is supposed to have vast amount of STA and you may recall Jack saying she "oozes magic".

Not all NPCs have been assigned. It's a big game world after all and it's still only 0.2.x.

Armor balances will be sorted out gradually. The big armor change was made at the end of 0.1.x and I haven't had the time to sort out balancing yet.

Gilbert doesn't draw any attention. That's his charm. :D Joking aside, it's intentional. I didn't want a perfect character (besides Maco, that is.)

Tame boar does damage. It's just that Maco is a little too strong from the start. It's intentional.

As for other issues, they will be corrected, eventually.

Hi!!

I'm playing the latest version, I guess most of this is just Work In Progress stuff, but just in case.

I have to say is looking so much better!! Also, the quests are easier to guess or follow, I didn't stuck at all and I'm finishing chapter 2. I'll give you some impressions when I finish this version.
 
Last edited:

Ninakoru

Regular
Regular
Joined
Aug 5, 2017
Messages
70
Reaction score
26
First Language
Spanish
Primarily Uses
RMMV
Hi, I got stuck!!

I'm doing the rape mission on Vollin. I need to talk the girl but the door is closed, I have talk everyone twice on the city.. .:(

Any help would be great! Thanks!
 

sura_tc

Loner
Regular
Joined
Jul 6, 2016
Messages
430
Reaction score
333
First Language
Korean
Primarily Uses
Other
There was a wrong switch selected.

Since I was going to release 0.2.2 today, I included the fix for it as well. Please download 0.2.2. It includes some of the fixes for the issues you mentioned yesterday.
 

Ninakoru

Regular
Regular
Joined
Aug 5, 2017
Messages
70
Reaction score
26
First Language
Spanish
Primarily Uses
RMMV
Worked! Thanks! We need a a battle/worldmusic! :hswt:
 

Ninakoru

Regular
Regular
Joined
Aug 5, 2017
Messages
70
Reaction score
26
First Language
Spanish
Primarily Uses
RMMV
Hi! Got up to Money talks, I guess this is it for this version! This time I will go deeper on the feedback, I'll mix personal preference into it, but you are the creator so is of course up to your own preference...

- If you go down the stairs of Alca Magic Academic, no return!

- Jasmin's Aim 4 doesn't make Aim 3 obsolete, same with Akatoob Flame 2, also with Thorn's dagger dance 2 .

- Rings creation is half done (Only Earth ring), making it doesn't consume the crystals, and is a bit OP for a ring (700 HP or 600 STA and 100 def - 50 resist), rings resistances doesn't work well?.

- I get high quality leather but there's not trade shop to sell it.

- Would be great accessories for extra attack power, some variation of the four-leaf clover with physical gains and hit instead of eva would be great. Also some accessories that boost agility. The book of 200 int is OP for anyone who can cast magic... even for Gilbert (who doesn't get attacked often anyways). Keep in mind you can stack two of them minimum right of the bat, that's 400 int only from accessories, then you have your magic-oriented weapons to boost it even further.

- There are no items to heal poison. So few options inside the game... Also, the consumables start to fall short once I hit lvl 25+.

- Physical weapons usually don't give many bonuses compared to magical weapons, that give a truck load of bonuses, including HP/STA. Same with magic equipment vs physical equipment.

- There's an upgrade in weapons in chapter three, but no upgrade in bows for Jasmin. She's goes quite obsolete to kill anything but low level enemies.

- Insulating leather and Light Weight material are a bit of a letdown because the rest of accessories are superior. If I want extra evade I go for the four-leaf clover, If I want resistances I go for the infused gold/silver bracelets.

- The latest point leads to the Magic vs physical balance. Magic this time is SO much better than physical!! Probably some accessories or equipment that boost str would help a bit, but still the physical skills are far inferior ( the only exception is Thorn's blade dances). Most of the party I have is about Lvl 30. If there are much better physical skills past lvl 35-40 I don't know but ATM magic in general so so much better.

- I miss more Area (all enemy hit) Magic spells and Skills... With all the party members all that I have is Hurricane, Arrow pain, and Kesper Spear skill. The only decent is hurricane due to low physical damage in general.

- Enemies attacks apply status all the time, maybe it should be more sporadic, but the effects a bit more severe? Again is personal preference.

- The damage variance is too high, this is personal preference but 20% variance means from 80% to 120% damage which is hard to see if you have better damage against enemy resistance with your skills or magic. Also, magic sometimes does half damage for no reason?

- This leads to Blunt/Strike/Pierce damage. Enemies have these kinds of resistances/weaknesses? I feel I always do the same damage with physical, either the percentages are not there or are insignificant and the damage variance covers the effect. Also I see little elemental resistances and weaknesses.

- Would be nice that Maeve moves to Eton once you are able to recruit her, is a hassle to go back to cyro hospital second floor every time you want to include her in my party.

- Level up low party people is too grindy, I have some ideas of how this could be leveraged. BTW I got all the cast to about lvl 30 and due you can't change Maco, she is level 50.

· A custom trait for all characters that affect EXP gained based on party average level. So for every level below average party level, the character gets 10% extra experience, for example.
· An extra experience accessories that double exp usable up to X level. You could unlock more of these with a higher level cap as the game advances and you unlock new chapters.
· Characters not in the party gain one level every time you turn in a main quest mission. This would reflect they are gaining experience on their own missions.
 

sura_tc

Loner
Regular
Joined
Jul 6, 2016
Messages
430
Reaction score
333
First Language
Korean
Primarily Uses
Other
Thanks for the feedback.

I will address some of your remarks.

Magic would be more powerful at this point, yes, because you don't have powerful melee characters to begin with except Thorn. Once you have access to Jack and especially Leona, that will change. I agree that the int book seems overpowered.

Some characters are just bad to begin with. Those who are genuinely weak have something to offer on/off field. Jasmin does have "2x loot" trait. Kesper is a bait.

Enemies have weaknesses. It's just that it's hard to see and compare damages with. Weakness follows common sense. Ordinary creature being weak to fire. Armored creatures being weak to blunt. Fire elemental weak to ice / water and so on.
Probably an enemy book or something like that should help.

Damage variance is very high during early level. I guess I should add "unstable" to some skills with high damage variance.

Area skill/magic has become a lot weaker. It is by design, and only select people have it. I felt it made the battles too easy.

Unfortunately, Maeve can't move (for now). She has to make a living as a nurse. There will be a quest to make her quit her day job and become a full guild member. (not in the game yet)

I am fine with Maco being overleveled and overpowered because, at one point of the game, Maco will act alone without any companions.
 
Last edited:

Ninakoru

Regular
Regular
Joined
Aug 5, 2017
Messages
70
Reaction score
26
First Language
Spanish
Primarily Uses
RMMV
Magic would be more powerful at this point, yes, because you don't have powerful melee characters, to begin with except Thorn. Once you have access to Jack and especially Leona, that will change. I agree that the int book seems overpowered.

Is really a big difference.

I made a few tests versus Tyicane and Forest boar, that should be enemies not be too weak or too resistant for a party of about Level 30, also I hit at least 3-4 times to guess the average damage:

Physicals have Black Iron stuff, plus one lucky stars for extra 25 ATK.

Maco has a Black iron sword and lucky stars + four-leaf, but it doesn't matter for magic testing as she already has near 1,2k int at L48.

Maco - Suugi style I: 850 per hit
(5 hits but they have high evasion so usually 1-2 land)
Jasmin - Aim 4: 1,250
Jasmin - Arrow pain 2: 900 to all
Baba - Hard slash: 1,250
Jack - Axing ya: 4,500
Jack - Axing ya (fire): 9,000 (due to weakness)
Jack - **** ya: 1,700
(4 hits but again, mostly 1-2 hits land due to high enemy evasion)

Magicals usually have 2 light novels or one light novel + four-leaf clover and Runic dagger + 1.

Maco - Eis II: 16,000
Maco - Spash III: 11,000
Maco - Llum 2: 11,000
Shako - Lightning: 7,500
Paranta - Splash 2: 5,000
Akatoob - Flame 2: 24,000 (I guess due to weakness, still would be 12,000 on neutral)

I wont arge If you feel magic must be stronger, but there's no point with physical skills and physical-based people at current state (other than Thorn that could deal damage in the magic numbers range), even Jack is subpar with a Black iron axe. Maybe is not that physical skills are too weak, and has more to do with the low attack vs high int values (both at character growth and equipment boost), and then the defenses sustraction. Also keep in mind physical evasion is more common than magic evasion, making the comparison even worse.
 
Last edited:

sura_tc

Loner
Regular
Joined
Jul 6, 2016
Messages
430
Reaction score
333
First Language
Korean
Primarily Uses
Other
Maco and Akatoob are a little different (by lore wise). You've played the original Bhavacakra, so you may have some idea.

In post Bhavacakra, Maco is the Goddess of Ice, appointed by the God of Death.

Meanwhile, Akatoob has mastered his hatred and has received blessing of darkness. <- This is an event that will happen in Bhavacakra Adv.

Therefore, when comparing damages, you need to remove Maco and Akatoob because they aren't normal. It's not that I believe magic should be more powerful. It's just that those two characters are not normal.

Additionally, the novel book will be nerfed in upcoming patch. It will give 50 int instead. Armor modifications will also have its own slot, preventing equipping two at once.

Finally, do note that the game version is 0.2.2 at the moment. A lot can change and will change. I don't even have music implemented yet.

P.S. Akatoob won't be with you for long.

P.S. 2 World map BGM is coming and so is battle BGM.
 
Last edited:

Ninakoru

Regular
Regular
Joined
Aug 5, 2017
Messages
70
Reaction score
26
First Language
Spanish
Primarily Uses
RMMV
Finally, do note that the game version is 0.2.2 at the moment. A lot can change and will change.

Yeah I know, I know, please don't feel attacked, I only explaining my experience and point of view, sure there's still lots of work on balance and many other fields.

P.S. 2 World map BGM is coming and so is battle BGM.

Best notice ever! Regards!
 

sura_tc

Loner
Regular
Joined
Jul 6, 2016
Messages
430
Reaction score
333
First Language
Korean
Primarily Uses
Other
Patch note version 0.2.3

This is a fairly lengthy update.

Once you finish chapter 5, visiting Ezona again and meeting Jack, who is now a mayor, will enable ship voyages, provided that you have the money to purchase one.

As mentioned in the previous patch note, the original ship purchase cost is 2,000,000g. But in this early development phase, the cost will be only 20,000g.

Crew is not implemented. Supply feature is functional but not perfected. The ship will take you to uncivilized places in the game world which are mostly end-game dungeons.

Some exceptions apply where there will be a pistol development guest from Jordin guild. (Hint: Maco with a pistol and some select characters will be able to upgrade their classes.)

As mentioned, crew feature is not yet implemented. A navi is all you need to sail a ship. Crew feature is directly related to sea monsters and perhaps Bruroke pirates. And not all recruitable members will welcome sea life as well as melee being useless on sea. So, this is just a beginning.

All in all, the ship voyage will open a whole new world of content for the game.

  1. Chapter 5 can now be completed. Ship voyage is enabled but you have no place to go at the moment.

  2. Accessory novel: girl’s diary has had its INT boost reduced to 50 instead of 200.

  3. Body armor modifications now have its own slot in “Armor mod”. You can no longer equip more than one armor modifications. And two new armor mods have been added.

  4. New skill “Armor break (Pierce)” added to Leona (lvl 37) and Thorn (lvl 35).

  5. Side quest “Where is Akatoob?” added.

  6. Melee skill in general has been slightly boosted by approximately 10%.

  7. BGM has been added to Alderin. The same BGM is used for Valura

  8. Ezona has its own BGM now.

  9. World map BGM has been added.

  10. Battle and victory BGM have been added.

Patch note version 0.2.3a

Two quick fixes.

P.S. Future development plans

➤ 0.2.x ~ 0.3.0
Main task: Ship voyage feature.

➤ 0.3.x ~ 0.4.0
Main task: Custom windows/skins
Task 2: Populate at least half of settlements

➤ 0.4.x ~ 0.5.0
Don't know yet, but by this point, game plot should be maturing and plot branch may be considered.
 
Last edited:

sura_tc

Loner
Regular
Joined
Jul 6, 2016
Messages
430
Reaction score
333
First Language
Korean
Primarily Uses
Other
Patch note version 0.2.4

I spent most of time working on Alcella in this patch.
  1. Game over screen added.

  2. Suugi style 3 (AKA T or T) side quest has been added. (level 35 requirement)

  3. In chapter 6, another side quest arc “Cold blooded” can be started in Alca castle.

  4. Valura jewelry store has more options now.

  5. Alca scholar’s guild now sells advanced healing items starting chapter 5.

  6. Walkthrough file (on the website) has been updated.
 

Latest Threads

Latest Posts

Latest Profile Posts

made a face sprite for the little guy using default cat for comparison, I'm rather pleased with how it turned out!

image.png
Playing arounnd with NUUN's Battle Result as a VS Victory Aftermath alternative. Loving it so far despite the learning curve (there are a LOT of parameters)

1701665328725.png

Just have to figure out how to addin sub class progress.
Partitito's story is supposed to be about defeating poverty while thinking he is a capitalist with socialist ideas. But it's really about stories of redemption and perseverance.
Who would have thought an idea like "I wanna put the character bio in the equip screen" would turn into a bunch of work and fun collaboration @Puppet Knight . Now my Equip/Character screen is the way I want it.
Screenshot 2023-12-03 194313.png
Just one more week of grinding through semester finals and I'll be able to actually work on some games and stuff. Hopefully I'll be able to work on my game document to actually have my ideas somewhere outside of my cranium of madness.

Forum statistics

Threads
136,730
Messages
1,269,262
Members
180,449
Latest member
anxlye
Top