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- Aug 5, 2012
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Yeah, we all know that money factors in and our archaid society places too much importance to it.
But whatever, I'm not here to talk about that.
Back when I was funding my commercial game, I had to justify people close to me why I'm spending money onto my project. Yeah they knew that the project was commercial and that commercial games aren't cheap to do. However they feared that I pay a lot of money to people who then might scam me and I understand that such a risk exists. However getting told constantly about same things like some tutorial that thinks you're too dumb to get it is a bit annoying.
My logic behind the idea was that if I'm going to spend money to do a commercial game, then I need to actually spend. Now if all those expensive assets, music etc actually made game to sell as well it did, is depatable. However I would say that it's nicer to look at than something with entirely stock RTP stuff and I avoided getting scammed a "large sums" of money.
But whatever, I'm not here to talk about that.
Back when I was funding my commercial game, I had to justify people close to me why I'm spending money onto my project. Yeah they knew that the project was commercial and that commercial games aren't cheap to do. However they feared that I pay a lot of money to people who then might scam me and I understand that such a risk exists. However getting told constantly about same things like some tutorial that thinks you're too dumb to get it is a bit annoying.
My logic behind the idea was that if I'm going to spend money to do a commercial game, then I need to actually spend. Now if all those expensive assets, music etc actually made game to sell as well it did, is depatable. However I would say that it's nicer to look at than something with entirely stock RTP stuff and I avoided getting scammed a "large sums" of money.
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