Bind Pictures To Map

Parallax Panda

Got into VxAce ~2014 and never stopped...
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Howdy, panda high five @Random Panda :kaohi:

I used to use Galv's "Layers Graphic" plugin but recently switched to OcRam's. It's working better for me and is currently supported (unfortunately Galv's isn't).

Here's a link.

If you don't need something super complex I'd recommend just using a normal parallax background with a "!" in the name for the ground layer and the official "foregrounds.js" plugin that's made by Kadokawa (should be available in your DLC folder) for an overlay. If it's enough and works, simple is best.
 

Oseo

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Hey there.

So, I have a bit of a hiccup thanks to this plugin... almost literally.

I started a project not long ago and as a first option I tried to use BindPic. But, of course, I noticed the performance issue right away, so I changed to Orange. But the thing is... Now, with BindPic OFF on my plugin list (or even deleted from it) I get "flickerin" when I use the "Show Picture" command. As an example. I use a bust for one character that consist in 4 different picture layers... an everytime I change one of the layers (for facial expression) I get a flicker (picture shows, disapears and shows again) in a matter of a second, but it is very annoying.
(This gets aggrevated if I try to use a parallel event for animations)

The thing is, I dont get the flicker when BindPic is ON, even if I'm not using it at all... (I'm not binding any picture to map and I have no plugin commands writen on any event)

So my question is, does this plugin creates secondary files like registries that may be messing with my project even if the plugin is disabled?
If so, how do I completly remove it?.

Thanks for the help and sorry to post if this thread is dead,
 

Burgerland

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Thank you for the plugin! When I go to the documentation page, Firefox gives me this message:

Warning: Potential Security Risk Ahead

Firefox detected an issue and did not continue to mvplugins.tordamian.com. The website is either misconfigured or your computer clock is set to the wrong time.

It’s likely the website’s certificate is expired, which prevents Firefox from connecting securely. If you visit this site, attackers could try to steal information like your passwords, emails, or credit card details.

What can you do about it?

Your computer clock is set to 11/14/2019. Make sure your computer is set to the correct date, time, and time zone in your system settings, and then refresh mvplugins.tordamian.com.

If your clock is already set to the right time, the website is likely misconfigured, and there is nothing you can do to resolve the issue. You can notify the website’s administrator about the problem.

Learn more…
 

BreakerZero

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@Oseo, as far as I know that rule is not necessarily enforced when it comes to plugin issues. And considering these situations can occur for basically any reason whatsoever, any quick dismissal of the post would be rather pointless anyway.
 

kako05

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I concur with the top comment on this page.
TDDP Bind Pictures To Map will crash your game often, has a memory leak and use up to 5x more time pc resources than any other parallax plugin. Use it with caution. Galv's "Layers Graphic" is not supported, so I guess it's best to use "OcRam's" atm.
 

BreakerZero

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I checked what OcRam has and unfortunately it's the same situation as Yanfly - had to change from support payments to outright purchase (although in this case there was a logistical and legal spin as well) but at least it's available as a trial license for non-commercial use where everyone else has basically said "screw this" because of the blatant theft of late.

As for Galv's variance on this, it doesn't look like it fits my design. And considering I couldn't get this one to work either I'm liable to report to mods as deprecated/incompatible relative to current versions of MV and call it a day.
 

Burgerland

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I checked what OcRam has and unfortunately it's the same situation as Yanfly - had to change from support payments to outright purchase (although in this case there was a logistical and legal spin as well) but at least it's available as a trial license for non-commercial use where everyone else has basically said "screw this" because of the blatant theft of late.

As for Galv's variance on this, it doesn't look like it fits my design. And considering I couldn't get this one to work either I'm liable to report to mods as deprecated/incompatible relative to current versions of MV and call it a day.
What theft? What happened?

Also, is there really no way to bind pictures to event coordinates (so pictures don't follow the camera) without plugins? Google is failing me even when I search parallax mapping.
 

BreakerZero

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What theft? What happened?
Here's a link to a description of why everything has been walled off on Yanfly's pages, but the short, TL/DR version is summed up with three simple words: FIVERR, foundat.io and fraud. (Not 100% of the spelling of the first site's name, so correct me if I'm off the mark with that).
 
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Burgerland

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Here's a link to a description of why everything has been walled off on Yanfly's pages, but the short, TL/DR version is summed up with three simple words: FIVERR, foundat.io and fraud. (Not 100% of the spelling of the first site's name, so correct me if I'm off the mark with that).
Thank you!

Edit: Ah, so bootleg plugins. I hope the victims get reimbursted. Sorry to see some of them leave, too. Maybe RPGM could help plugin makers make money by letting them release plugins as DLC, like they do with audio and sprites?
 
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Drunken Paladin

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So, I'm using this plugin in 1.5.2 still, and for the most part, it works as intended. If it does cause memory leaks, I apparently have enough memory that it doesn't really effect my framerate over the course of a normal play session.

But rarely, and seemingly without reason (I can't reproduce it), it throws up the Uncaught TypeError: Cannot read property 'setDimensions' of null.

It only ever happens when I call an image from a common event, which doesn't actually bind the picture to the map. I use something like image #60 in common events to make sure it doesn't overlap with on-map events.

I understand the plugin isn't supported anymore and that it could just be an incompatibility with RMMV updates, but what with my whole project relying so heavily on it and none of the alternatives being compatible with my existing plugins, I was really hoping someone had an idea for a workaround. Or maybe just advice for how to use it correctly so that this doesn't keep happening.

Thanks in advance!
 

Mieze

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documentation page is not safe ...


I do not come to this page as it is shown to me as an unsafe page.
 

kako05

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So, I'm using this plugin in 1.5.2 still, and for the most part, it works as intended. If it does cause memory leaks, I apparently have enough memory that it doesn't really effect my framerate over the course of a normal play session.

But rarely, and seemingly without reason (I can't reproduce it), it throws up the Uncaught TypeError: Cannot read property 'setDimensions' of null.

It only ever happens when I call an image from a common event, which doesn't actually bind the picture to the map. I use something like image #60 in common events to make sure it doesn't overlap with on-map events.

I understand the plugin isn't supported anymore and that it could just be an incompatibility with RMMV updates, but what with my whole project relying so heavily on it and none of the alternatives being compatible with my existing plugins, I was really hoping someone had an idea for a workaround. Or maybe just advice for how to use it correctly so that this doesn't keep happening.

Thanks in advance!
Try playing a new game. Sometimes this error appears when you add a new plugin (or remove?), but old save shouldn't work if that happens. I think I had a similar error while transferring between maps and the culprit was TDDP bind picture. There was a limit on how many times I can transfer even if it's the same two maps. Not 100% sure, but this can be caused by my mentioned memory leak since the plugin creates DATA and never removes it even if it's not used anymore (for me it was +250-800MB of ram every transfer). And numerous other topics with such error related to this plugin confirms the possibility. For me I think it was like ~10 transfers and the game would crash like this, but my maps were quite complex. Others had other issues, you can find the topics by searching "Uncaught TypeError: Cannot read property 'setDimensions' of null TDDP bind".
TDDP bind picture is buggy and not supported anymore. There's not much to help. You could try to commission someone to update and fix it, but I guess that'll take a lot of time and resources to understand&rewrite whole code and check for compatibility problems with other plugins.
 
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BreakerZero

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I can't read the documentation or the terms of use because the webpage it's hosted on is non-secure.
I believe I tried it myself in the past, but if I recall correctly if I even accept the risk (by going to Advanced and choosing to proceed anyway) I still don't have an answer because the system goes from security error to message 404 (in layman's terms, that means that the information for the plugin doesn't exist anymore).

Without any further information because of that (and I am not even going to check the Wayback just for one thing) I decided to move over to Galv's version because I at least have an idea of what the terms are for that.
 

Roninator2

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Not sure if this is allowed...
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Looking through all the pages from internet archive. All plugins are free.
 
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ZimMabu

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please i need healp that plugin do not fix the map look at my post


PLEASE I GO CRAZY!!!!!!!!
 

ZimMabu

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please i need healp that plugin do not fix the map look at my post


PLEASE I GO CRAZY!!!!!!!!
or check the video


the map is not fix its move with the character why????!!!!
 

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