Bío - Lux Aeterna - OpenWorld Horror Game

Kauzz

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Bío -  Lux Aeterna
Violence, sex, drugs.​
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Team Brainstorm
Team components:​
Elisa Monteiro | Matheus Lima | Davi Felipe | Gabriel de Aguiar​
Gender: Terror / Survival​
Rating: +18​
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Awards:
1st place - Better/best project (May & June ) in Mundo RPG Maker forum.​
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Awards of Bío collection:
3rd place - Best game of year (2013) - iMaker​
1st place - Best project (September and October 2013) - Mundo RPG Maker​
1st place - Best project (May and June 2014) - Mundo RPG Maker​
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Hello guys, well, today i will show the Brainstorm Team project, called Bío - Lux Aeterna. This is the second game of Bío collection. Bío Lux Aeterna is a openworld game, with horror, terror, action and etc. The goal of project it's simulate a real world in a caos, (end of world). The game contains violence, sex scenes, drugs and more things. ​
All project resources are original, and we will sell them with the game​
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Jonathan recently moved to São Pedro, to attend the local university. He got a job in a record store, and divide the rent of his ​
apartment with two friends: Gabriela, a student of Sociology, and Hector, who like him, studies Music. The three of them live in a building almost ​
completely inhabited by students, who despite not being well taken care of, is close enough to the university so they can go there walking. ​
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In recent days, Jonathan began to notice that the news was talking a lot about people being admitted to the local hospital in terrible pain, followed ​
by a deep coma. The doctors were baffled and unsure about what to do. ​
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This kind of news was becoming more and more frequent, and soon it was not restricted only to São Pedro: several sick people begin to emerge in other cities, ​
and in less than three days, the news reported that the same occurs in all parts of the world. ​
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The President of the United States of America makes a pronouncement on TV where he says that he will find and bring to justice the terrorists responsible for ​
the epidemic. Countries of the Middle East haste to plead themselves innocent, but in the same sentence, state that they are prepared to any turning of the​
events - implying an American attack. ​
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The world was quite tense when the first reports of people returning from the coma started to emerge. ​
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But this was not good news. ​
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Disparate information said that the people suffered horrific deformations, and woke up totally uncontrolled, violently attacking anyone who ​
crossed their path. ​
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Suddenly, the sick people began to multiply. Apparently, the coma was skipped, and people went straight to the stage of murderous thirst. The deformations ​
appeared in a few days. ​
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It was the beggining of the chaos.​
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(Of non-team members)​
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Khas Awesome Light Effects​
Gab! Extreme Menu​
Khas Path Finder​
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Bío exclusive scripts:
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Bío - Scene_Crafting:
A.K.A Recipe book or crafting table. You can use it to combine itens.​
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Bío - Scene_Drop:
A scene to take a random item in the map, like foods, tools, or other things. ​
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Bío - Survivor Hud:
Hungry,HP and sadness hud​
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Bío - Personal fade:
Change the fade-time.​
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Bío - Title Screen
Exlcusive title.​
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Bío - Scene_Phone
This script create a cellphone in the game. you can play music, call, and use de GPS (Map)​
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Bío - Custom mensages
A short mensage box.​
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Bío - Monster A.I
Artificial inteligence of monsters​
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Bío - Visual/Action equips:
Like a lantern. You can activate the map lantern equiping her, and your graphic change​
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Jonathan graphic:
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City Artwork (Edy007)
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(Videos)​
 

 
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Kauzz

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BUMP!

New map:



The Jonathan sprite it's 70% finished. (We are remaking de sprites/chars)

Step sounds add to project. :D
 

Kauzz

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Artwork by Edy007

References:

 

Kauzz

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Cinema W.I.P (Not translated)



 

 

 

Kauzz

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Female template:
Male template:

 

OM3GA-Z3RO

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Interesting, I am intrigued by these type of games, I might try it out in the future
 

Kauzz

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Wow! One feedback. xD

Thanks a lot OM3GA-Z3RO :) )

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New screens!
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(Not translated yet)
("Press Spacebar to exit of Trash can")​
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Kauzz

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Hi guys! We working in some scripts last week, one of them is the "DLCsys". This scripts allow activate DLCs and Mods in the project with external files, and delete them with no problems with original files. 

 

You can see the DLCsys working on the our video in youtube!




 

 

Today we finished de Saint Peter city (External Maps) with 40 maps! Now, we are working on internal maps (~= 100 Maps). Finished all maps, we start to programming the NPCs and cutscenes.

Go Bío!

 

At last, the actors faces and sprites. :)



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Davi Felipe

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Hello.
 
I'm the story writer and wanted to give some updates about the game's progress.
 
We have some new map screenshots: 
 








 
The character faces were remade by Gabriel.
 
This is the new face for the character Camila:
 
 
And this is the new face for the main character, Jonathan:
 
 
Heitor face may be seen in this screenshot:
 
 
The in game menu was changed:
 
 
This is the new item inventory, followed by the equipments windows:
 

 
Kauzz is creating the soundtrack for the game. The musics can be heard here. Some may not be present in the final game, though.
 
We started making gameplay videos. Here is the longest, showing an entire possible path of the game. Portuguese subtitles only, unfortunately.
 
I finished the first branch of the second chapter. I use Twine to organize the story. Here is a screenshot of the complete branch:
 
 
We need two more similar branches to finish the second chapter.
 
There is a demo planned to be released when we finish the chapter two. This will possibly be the only demo before we release the game for purchase. The demo will launch first in Portuguese and down the road in English, since we need to translate it after completion.
Well, I believe that's all for now.

:)
 
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supercow

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this looks awesome ! :o

certainly need more views BD :rock-right:
 

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