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Victor Sant converted his VE - SFont Ace script to MV! Link is here: http://forums.rpgmakerweb.com/index.php?/topic/53721-ve-sfonts/ 
If you're planning on using it, please show him some love! 


Hey everyone! I've been desperately trying to get my pixel fonts to look less anti-aliased. I spent the last couple of days trying to tweak and test different fonts.
I've gotten really close, but unfortunately my text is still noticeably blurry. From what I understand I can probably only get it to be sharp from using bitmap fonts. 
I've toyed with the idea of trying to learn how to make a plugin myself, but I'm not really versed and don't know where to start. It would probably end up disastrous. 
 
>> my original post:

Through my endless searching I was able to find scripts for VXAce:
VE SFont
Galenmereth's GitHub
 



(I want my text to be like it is in the orange bg, and not like the fuzziness in the green bg)

 
>> edit #1 (december 5th):
 

(edit, more info):
I'm looking to be able to use/load a .fnt file instead of .ttf or .otf.



.fnt files are paired with image files.

The image file has the letters, numbers, sybmols, etc laid out on a spritesheet. While the .fnt XML file determines where each letter is located on the spritesheet.
 
Check the spoiler for an example of what it looks like:


Obviously this would be a pain in the neck to put together.
BUT you can use this website: http://kvazars.com/littera/ to upload a .ttf to make and export a premade .fnt (xml) file and image. 
 
 

 

>> edit #2 (december 22):

I did more research and it seems like a Bitmap Font/text feature is already in Pixi.js (V2-- I checked). Link here.
Like I said before, my scripting skills are pretty shoddy, so I don't know what this exactly means or how to incorporate it into MV.
I also made a .fnt file already and you can download it here here (so anyone attempting to make the plugin doesn't need to go through the trouble to make one themselves). Included in it is a .fnt and it's .png file.

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