- Joined
- Aug 29, 2014
- Messages
- 350
- Reaction score
- 133
- First Language
- English
- Primarily Uses
I'm having an odd glitch happen while editing the CRi ex-parameter of some of my characters. It's only happening with certain classes as well as a few weapons/armors. Here's what's going on.
Take a look at this part of a character's status screen. http://imgur.com/unitHzM
The "Chance" status is the CRI rate for the character. It's suppose to be 15 for this character but it goes into some weird decimal and I don't know how to fix it. He has one piece of equipment that increases his CRI rate by 1%, but removing it only makes the stat 14.0000000000000... ect.
Strangely, there is another character with a similar issue, but removing the armor for him does fix it. I've looked into the coding for the classes and nothing is wrong, it's just a really weird bug that's occurring and I can't find a way to fix it. Only some of the characters are experiencing this problem even though the CRI rate is implemented exactly the same for all of them. Can anyone help?
Take a look at this part of a character's status screen. http://imgur.com/unitHzM
The "Chance" status is the CRI rate for the character. It's suppose to be 15 for this character but it goes into some weird decimal and I don't know how to fix it. He has one piece of equipment that increases his CRI rate by 1%, but removing it only makes the stat 14.0000000000000... ect.
Strangely, there is another character with a similar issue, but removing the armor for him does fix it. I've looked into the coding for the classes and nothing is wrong, it's just a really weird bug that's occurring and I can't find a way to fix it. Only some of the characters are experiencing this problem even though the CRI rate is implemented exactly the same for all of them. Can anyone help?
