dIgItayel

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Hi all,

I've recently imported a tileset. It seems to work fine, but when I place a tile that doesn't take up the whole tile space, it has a black border around it. It should be transparent where the border is.

Any ideas on how to fix this?
 

Shaz

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Screenshots would help immensely here.

I'm going to assume that you have tiles with transparent areas and you've put them in one of the A tile slots. A tiles are the background tiles and (in most cases) will replace anything that was on that tile previously. If you have tiles with transparency and you want to see the mapped background behind them, they need to go on the B-E images.
 

dIgItayel

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Screenshots would help immensely here.

I'm going to assume that you have tiles with transparent areas and you've put them in one of the A tile slots. A tiles are the background tiles and (in most cases) will replace anything that was on that tile previously. If you have tiles with transparency and you want to see the mapped background behind them, they need to go on the B-E images.

It seems like you were right about the A slots and B-E slots. I currently have my wall tiles as my A slot, and they seem to work fine. I tried to put the floor tiles there as well, but it only shows around half of the floor tiles, and the tiles don't even work.Screenshot (1).png

^ That's what I mean. I have one tile selected, but on the map it shows up as a mix of 4 or so tiles.
What should I do about this?
 

Shaz

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A tiles have specific purposes for specific slots. You can see a description of what should go into each one in the tilesets tab.

You are placing a single tile into the area reserved for autotiles. The help file will explain, with images, what should go where.
 

dIgItayel

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A tiles have specific purposes for specific slots. You can see a description of what should go into each one in the tilesets tab.

You are placing a single tile into the area reserved for autotiles. The help file will explain, with images, what should go where.
I'm still having trouble understanding, even after using the help file. Do you know of any other useful tutorials, preferably for beginners?
 

Shaz

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Your issue is that you have a number of 48x48 tiles, and you are putting them into the A slot (A1 or A2 maybe - do they animate when you play the game?)

Ground tiles that are 48x48 pixels and are not formatted as autotiles should go on the A5 tab. If they have transparent areas, you should put them on A5 ONLY IF you want to remove any other background behind them (they will show up as black in the game, unless you have a parallax background, and then you'll be able to see the background). If you want to see the ground tiles behind them, you need to put them on the B-E tabs.

Look at the way the default tiles are arranged in a project, and try to follow that.
 

Kes

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In case of confusion - 48 x 48 is the size for tiles in MV. You are using Ace, so each tile is 32 x 32. Everything else that Shaz said is true for Ace, so follow her advice.
 

Andar

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I'm still having trouble understanding, even after using the help file. Do you know of any other useful tutorials, preferably for beginners?
There are six different formats for tilesheets, and they can't be mixed at all.
Tilesheets formatted for A1 need to be placed in A1, they won't work anywhere else - and so on.

What you have is what usually happens if you place a tilesheet formatted for B-E-slots (the six formats are names A1, A2, A3, A4, A5 and the sixth for B-E slots) into the A1 slot.

Go to the resource manager and check the RTP-files for tilesheets - you'll find that they have different names to indicate their slot/format, and if you for example compare "outside_A2" with "outside_B", you'll see a lot of differences, including the size of the tiles - a single autotile in A2 requires data that fills up six regular tiles on a sheet for B for example.
 

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