RMMV Black Crystals - A Hand Drawn RPG

Discussion in 'Games In Development' started by Yoraee, Feb 12, 2017.

  1. Sauteed_Onion

    Sauteed_Onion Mmm Tasty Veteran

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    I don't know who you are, but this artwork and animation style is absolutely amazing. Very eye catching. Very inspiring. Meow.
     
    #41
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  2. Yoraee

    Yoraee Veteran Veteran

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    Hi everyone! Here are some of Starsio's in-game sprite animations (the rainbow colors are just something I felt like doing at the time. He'll have normal colors in game ^^)
    [​IMG]
     
    #42
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  3. Kwerty

    Kwerty Veteran Veteran

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    This looks great! Nice animations. Can see a lot of love going in to this!
     
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  4. Digi Arn

    Digi Arn Veteran Veteran

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    I'm defiantly following this games development, I LOVE LOVE LOVE your choice of art style.
     
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  5. JuneE

    JuneE Warper Member

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    Ooh, I love the skill evolution idea. It's neat that the skills can change/evolve mid-battle!
     
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  6. Kato-A

    Kato-A Artist and developer Veteran

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    There is a lot of effort put into these animations, I hope to play it.
     
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  7. Freank

    Freank Veteran Veteran

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    hahahhaha it looks very funny!
     
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  8. Yoraee

    Yoraee Veteran Veteran

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    Every RPG needs a healing fountain. Here's mine!
    In Black Crystals, healing fountains are not only used for healing, but also for spending moments and having conversations with your team members.
    [​IMG]
     
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  9. Plueschkatze

    Plueschkatze Veteran Veteran

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    This looks so promising. Love it. I love all the effort you're putting into the animations, the battle system and the environments!
    Very inspiring! <3
    Keep up the great work!
     
    #49
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  10. Yoraee

    Yoraee Veteran Veteran

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    Hey everyone. Here's an NPC I completed recently. Her name is Patricia~!
    [​IMG]
     
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  11. Eurritimia

    Eurritimia Villager Member

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    I want to play this so badly
     
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  12. Mystic_Enigma

    Mystic_Enigma Plush Pushover Veteran

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    Oh my goodness, that is just absolutely gorgeous! The style reminds me alot of Ittle Dew, it's so cool that it's hand-dawn. This totally looks like something i'd want to play. That is, if it weren't 18+...That alone is a colossal Gamebreaker for me...

    Still, it looks nice!
     
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  13. Victoria_Fry

    Victoria_Fry Villager Member

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    I love how you're handling the battle system! It's as much about being tactical as it is about landing the right moves at the right time, and that makes it seem way more fun and realistic to me. Being able to use your surroundings to improve your chances of winning the fight? Yeeees! I wish more games did that.
     
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  14. Yoraee

    Yoraee Veteran Veteran

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    Thank you for your kind words everyone!

    @Mystic_Enigma Thank you so much! :D There will be no explicit 18+ material in the game, but allusions to 18+ topics. I personally feel like the game is actually PG13, however its setting and some dialog and implications made me put the 18+ warning, just to be safe :) I'll put up a list of "questionable" content in the game closer to the release so that people know what to expect.
     
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  15. cddeat03

    cddeat03 Veteran Veteran

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    I really like the comic book sound fx that pop up when you land a hit in battle. The interactive environments are cool too!
     
    #55
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  16. eluukkanen

    eluukkanen Composer Veteran

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    Pretty cool-looking, especially as you have used quite much time for the animations. Keep up the good work!
     
    #56
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  17. Yoraee

    Yoraee Veteran Veteran

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    Hey everyone! I added a new feature to the master post about the State of Mind mechanic. You can also read it here!

    State of Mind (SOM)

    There are two types of SOMs, Flourish and Destruct.
    [​IMG]

    Flourish SOMs are positive emotions. These SOMs result in boosting the character’s stats making them more effective in battle.

    Destruct SOMs on the other hand are negative emotions. As you’ve probably guessed by now, these detract from a character’s stats, reducing their effectiveness in battle.

    In Black Crystals you’ll find that your characters accumulate various Flourish and Destruct SOMs. The accumulation of SOMs and their overall impact on a character’s stats is shown in the menu/battle menu like this
    [​IMG]

    How long do SOMs last? That depends on a very important character state called the Retain.

    There are two retain stats per character, a Flourish Retain, and a Destruct Retain. Some characters retain Flourish SOMs longer than Destruct SOMs. Some are the opposite. Retains can be modified, but that is a story for another time! ;)
    [​IMG]
    A cool thing about SOMs is that their importance is not only related to battles and fighting and stats, but they also add to the character’s personalities. You’ll get to learn more about the characters by the SOMs they obtain during specific situations.
    [​IMG]
     
    #57
  18. Yoraee

    Yoraee Veteran Veteran

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    Cats play a HUGE role in Black Crystals. So.... here's a cat!
    [​IMG]
     
    #58
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  19. Yoraee

    Yoraee Veteran Veteran

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    Hello everyone! Today I’m gonna talk about Crystals Skills, the Attuned State, and Octagons. I will update the master post later with this info.

    [​IMG]
    AP (Attuned Points) are a character parameter that decides how attuned a character is with the Crystals. When AP reach their max, the character becomes in an attuned state.

    [​IMG]
    While in this state:

    • The character’s stats increase immensely, making them more powerful in combat.
    • The character gets access to Crystal skills.
    Crystal Skills are special skills that are only available when in an attuned state. They cause massive damage or provide higher levels of support to the team, be it healing or improving states of mind.

    What Crystals skills are available and how do characters access them?

    That’s dependent on the character’s selected Octagon

    [​IMG]
    There are 8 Octagon types, based on their color. You collect Octagons as you progress throughout the game. Octagons are basically instruments that alter one’s ability to attune to the Crystals. Each Octagon determines how your character gains AP. A red or amber octagon for instance allows you to gain AP when using Offence skills. A blue or green octagon allows you to gain AP when using Defence skills.

    [​IMG]
    So an Octagon dictates how attuned points are gained, and each octagon releases a different set of Crystal skills.

    I hope you found this feature interesting. I have a soft spot for special skills and all out attacks, so this was very fun to implement! :)
     
    #59
  20. Drifter92

    Drifter92 Veteran Veteran

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    Brilliant animations :)
     
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