Uh, it's funny. The line 1172 is exactly handled if the @item_color is nil. Although I never see someone used (@item_color) == nil and if it actually works. How about changed it into @item_color.nil?
Well, of course it won't change the color. You deleted the important part. And no, I don't think it will cause future problem. Afaik, he overwrote the default function only to insert change color function. If you deleted that part, it would be back to default RM draw_text_ex function. Have you tried my suggestion though?Hi mate, i delete all this section...
#--------------------------------------------------------------------------
# * Overwrite: Draw Text with Control Characters
#--------------------------------------------------------------------------
def draw_text_ex(x, y, text)
reset_font_settings
change_color(@item_color) unless @item_color == nil
text = convert_escape_characters(text)
pos = {:x => x, :y => y, :new_x => x, :height => calc_line_height(text)}
process_character(text.slice!(0, 1), text, pos) until text.empty?
end
and it worl but no change the color, I think isnt matter for my game but you know if thsi gonna make future problems for my game?
Here are the mirrors for them:The wait time is exceeded. I can't log in to the site. Maybe doesn't work in my region...
Thank you!