Blackmorning's Advanced Animated Menu 2.02 (GethN7 version, fix for Simple Battle Rows by Mr. Trivel

GethN7

Veteran
Veteran
Joined
Sep 22, 2014
Messages
188
Reaction score
83
First Language
English
Primarily Uses
N/A
NOTE: THIS VERSION HAS BEEN SUPERSEDED BY BLACK MORNING'S UPDATED VERSION OF THE OFFICIAL SCRIPT, WHICH INCORPORATES MY WORK AND IMPROVES ON IT. MY THANKS TO BM FOR DOING SO.


This is a modified version of Black Morning's script so those who want to use Mr. Trivel's Simple Battle Rows can do so without problems.


Technically, it still does work, but it's impossible to to see if it is working because the regular version of this script clashes with an overwrite required by Mr. Trivel's script. I removed the alias and removed a few redundant overwrites that just cause issues with Yanfly's menu edits (since they can be used in tandem). I'm no experienced scripter by any means, but this has no issues so far, please let me know if there are any.


However, this only works with Simple Battle Rows when using Row view. I have not figured out a way to edit Portrait view to allow this work in a similar manner. I also recommend any scripts that bind the Formation option to a custom scene like a party manager be redirected to a common event/control switch, as they will clash with Simple Battle Rows otherwise (like Yanfly's Party Manager, this also applies even if not using Simple Battle Rows)


According to the terms of BlackMorning, I have released my altered version with only the edits described above and a few notes in the credits to denote the changes.


The original is by BlackMorning84 and can be found here:


http://bmscripts.weebly.com/


View attachment BM Advanced Animated Menu 2.02 GethN7 version.txt
 
Last edited by a moderator:

blackmorning84

Scripter
Veteran
Joined
Jan 30, 2014
Messages
99
Reaction score
67
Primarily Uses
Thanks GethN7


New update for Animated Menu.  


Compatibility has been added for Mr. Trivel Battle Rows, as well as a graphic glitch when changing formation.  


Now when using the battle rows, the character image in the menu has a grid box to show front/back rows and the graphic is positioned accordingly.  (In traditional view, the faces also move according to the battle rows)






UPDATES
Animated Menu
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,847
Messages
1,016,968
Members
137,561
Latest member
JaCrispy85
Top