Blacksmith setup help

leakymilky

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Hello there, So im looking to code/create a blacksmith in my game to upgrade weapons (though in this case this is a specific weapon that changes based on the upgrade) However I do not know how to properly set this up. Im taking some inspiration from monster hunter in that you gather materials and once you have enough you go to the blacksmith to have him take the materials out and then apply the upgrade ( a specific element added or stats to the weapon)

What I would like to know is the following, I havent been on MV long but its different from VX ACE in terms of layout it seems

Setting up the blacksmith to show upgrades

Setting up to show new upgrades once a previous one is purchased

Checking if materials are in inventory and funds

taking out said materials once used

Applying stats to a weapon permanently

Thank you all in advance for the help if i need to put this in a different forum let me know.
 

Shaz

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The event commands are almost identical to Ace, so if you can do it through Ace, the method in MV will be very similar.
 

leakymilky

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The event commands are almost identical to Ace, so if you can do it through Ace, the method in MV will be very similar.
Ok so using events would be easier to do? 

Would I use events to set this for the weapon as well? Or is there a different process?
 

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