Blacksmith skills

PsychoJack

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So I'm in need of help finding ideas for skills for the blacksmith class. The best I can come with is "Blue Slash" an attack that does 1.5 times the damage of a conventional attack. Any ideas?

Note 1: The Blacksmith is a class that pretty much functions similarly to the Warrior class from an older post I made here (i.e a class that uses different skills depending on what weapon they have equipped, though in this case, it depends on the form of the Tri-Arm)
Note 2: I am coming up with a total of twenty skills for each class. In this case, 5 for each Tri-Arm form and five miscellaneous skills.

I forgot to mention that I came with the miscellaneous skills:
Polish: boost an ally's def and mdef
Sharpen: bost an ally's atk and matk
Switch (Axe): Change the Tri-Arm to Axe mode
Switch (Sword): Change the Tri-Arm to Sword mode
Switch (Lance): Change the Tri-Arm to Lance mode.

What I'm looking for is names to said modes.
 
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NinjaKittyProductions

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Blacksmith spells/skill ideas"

Enhance Armor - boost a target's def and mdef
Enhance Weapon - boost a target's atk and matk
Gloryhammer - deals large amount of damage and lower's enemies def
Shattering Strike - deal damage and lower enemeis atk
 

HumanNinjaToo

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Yeah, as already mentioned, I would imagine that a blacksmith would be able to maybe buff weapon and armor on the fly. Also some skills to debuff enemies because of the blacksmith's extensive knowledge of weapon and armor weakspots.
 

Ellie Jane

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I feel like chains could play a big part, if you need ideas for new skills or weapons. Some sort of flail, maybe? Or just using a heavy chain as a whip?
 

AfroKat

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Heated Blade : fire damage and chance to burn

Cool down : heals a single Ally/party member. Grants fire resist.

Burly : passive : +20% def

Into shape : hit an enemy. Every additional hit deals 20% more then the last.

Short break : guards self and restores hp

Haggle : lower costs in shops and raises selling prices

Knowledge : lowers damage taken from physical weapons

Eye of perfection : +50% hit chance

Rush hour : hits twice, only 75% accuracy
 

Aesica

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I'd probably give a blacksmith character stuff like this:
  • Temper: Increase an ally's atk for x turns
  • Aegis: Increase an ally's def for x turns
  • Melt: Fire damage + reduce enemy's defense
  • Heated Weapons: Add fire element to the party's attacks
  • Blacksmith's Hammer: Physical damage + stun
  • Forgemaster's Flame: Fire damage to enemies
Basically, stuff that's about buffing/debuffing physical attacks/defense, fire-heavy (you could probably squeeze in earth and/or metal depending on your game's elements) with some other types of attacks you'd expect a blacksmith to have at his/her disposal.

You could also have him drop an anvil on an enemy's head for lulz. :D Okay maybe not.

Gloryhammer - deals large amount of damage and lower's enemies def
This skill should also set the universe on fire


Ahem, sorry. I had to. Carry on, folks!
 

Wavelength

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As far as theming traditional moves, I would probably deal with the themes of Forging (skills that increase an ally's stats, especially ATK and DEF) and Fire Element damage (fire is a key tool of Smiths).

But get even more creative and focus on what a Blacksmith's battle identity might be!

Since forging great weapons is the specialty of an RPG blacksmith, a good place to focus might be on Basic Attack ("autoattack") modifiers. RPGM gives you some nice tools to do this, such as Atk Times+ and Attack State. For example, you might have a skill like "Razor Edge" that gives an ally's autoattacks a 100% chance to inflict Bleed for several turns, or a skill like "Perfect Weapon" that allows that ally to autoattack twice instead of once when they choose the Attack command. Combine a few of these skills together on the same ally, and they become a basic-attack specialist, which gives the Blacksmith a special and cool role in battle.

You can go even further and crazier, based on the other systems in your game. For example, if you have a plugin that allows you to change weapons mid-battle, you could have the Blacksmith literally create super-weapons during battle (that only last for the duration of that battle)!

It's all about figuring out what kinds of dynamics that character can add to combat that no other type of character could add. That's how you create really fun kits.
 

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