RMMV Blades of Twilight [Tactical RPG]

Frostorm

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Update: I've been working on the character builds for the possible party members. There will be 2 new deuteragonists (which I haven't named yet), but their builds (along w/ Alanis & Gnarg's) will be like so:

Alanis (Sanguri Elf): Hematurgy/Cryomancy/Hydromancy
1606131123850.png
  • all-purpose caster (Hematurgy grants excellent Mana management and caster utility)
  • can double as both DPS & Healer
  • Cryomancy synergizes w/ Hydromancy
    • e.g. "Damp" targets would instantly freeze
    • decent CC (crowd control) in the form of slows/snares
    • emphasis on HoT (water spells)

??? (Lythari Elf): Lycanthropy/Archery/Aeromancy
1606132009947.png
  • ranged DPS with emphasis on mobility/speed
  • Aeromancy compliments Archery and offers great positional control (Gust/Cyclone/etc...)
  • unleash several hits per attack by combining the following:
    • Rapid Fire (Tier5 Archery) - grants an extra attack for 2 turns
    • Windfury* (Tier4 Aeromancy) - 33% chance per attack to hit again, lasts 3 turns (but duration extends by 1 turn every time it procs) *placeholder name (will change it eventually)*

Gurona (Bloodfang Orc): Hematurgy/Dueling/Necromancy
1606131004712.png

  • dark edgy rogue/assassin/vampire character lol (inspired by" Gorona" ofc)
  • Necromancy further supplements Hematurgy's lifestealing + lots 'o DoTs
  • lifestealing + duel wielding = HAX
  • Dueling tree is not just offensive, it's actually balanced between both offense/defense
    • emphasis on Counters to both mitigate and deal extra dmg while getting more lifesteal opportunities
Gnarg (Moonclaw Orc): Lycanthropy/Protection/Berserking
1606131029499.png
  • melee extraordinaire (Lycanthropy offers many benefits for physical units)
  • almost no magical capacity, but he don't need it :p
  • can eventually get "Berserker Grip" passive (Tier5 Berserking)
    • allows 2H weapons to be used w/ just the MainHand, allowing a 1H weapon to be used in the OffHand! (e.g. 2H Axe + Shield? take advantage of Berserking & Protection trees)
The player only gets to pick 2 out of these 4 as party members, due to a party size of 3. Which 2 would you pick? Also open to name suggestions!:kaojoy:

These party members will be limited to 3 trees, but their points can be spent in any configuration within those 3 trees. The protagonist gets access to all 14 trees though. I basically created these builds as sort of like examples to help players create interesting builds. There are even stronger builds/combos...
*cough* Protection/Hieromancy/Necromancy *cough* <-the Twilight Guardian aka the "unkillable" build lol

Edit: Hmm, the "unkillable build" actually suffers from resource starvation due to lacking either Hematurgy (for MP stuff) or Lycanthropy (for FP stuff), but this build is indeed very very hard to kill.

I've also revised combat so it flows a lot faster now. Since each Tier of each Tree contains 3 skills (1 utility, 1 active, & 1 passive) what ended happening was the utility skill (usually a buff) would take an entire turn to use, and then you could only atk the next turn. Now all utility skills (the ones on the left column) are now BONUS actions, meaning you can buff yourself and attack in the same turn (and move as well). All skill costs still must be paid though, so it feels fair. The stronger utilities have cooldowns as well.
 
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Boonty

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Amazing work that you show there !
 

Celestrium

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@Frostorm Waiting on the demo!!! Maybe one map battle teaser or something?
 

Frostorm

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@Frostorm Waiting on the demo!!! Maybe one map battle teaser or something?
My release date goal for the tech demo will be Nov 30th! It would just be 1st dungeon + starting town though. A good chunk of skills/spells would also be nonfunctional (so much work to do!) lol.
 

Celestrium

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My release date goal for the tech demo will be Nov 30th! It would just be 1st dungeon + starting town though. A good chunk of skills/spells would also be nonfunctional (so much work to do!) lol.
I will be playing on November 30th then!
 

Frostorm

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I will be playing on November 30th then!
Yikes lol, the pressure! What elements/disciplines do you fancy? I'll try to polish those as best I can.

Edit: Another 2 characters I want to reveal...they're not party members though, but can be playable in select parts of the game (at least that's the plan).

(Yup that's my avatar! lol)
Serac (Human Lycan): Berserking/Cryomancy/Hydromancy
1606203535953.png
  • Serac is basically a "Spellsword" (hybrid) character
    • extremely versatile and balanced
  • freezing target's cause them to take increased physical dmg (if passives are learned)
  • pretty hard to kill due to the defensive utility of Cryomancy and healing from Hydromancy
    • also has a "cheat death" passive: Cryogenics (tier5) - leaves user w/ 1HP (and freezes user for 1 turn) if hit by an attack that would otherwise kill the user (CD: 5 turns).
  • uses a 2H sword + tome (Berserker's Grip)
    • this means he uses both Strength & Intellect
*I might present this character at the intro of the game so players can get a taste of a really powerful character, perhaps in a flashback or something. Of course, none of that is implemented yet. He's older (27) than the protagonist and party as well and will be portrayed to be more powerful accordingly.

Caelus (Human Vampire): Dueling/Hieromancy*/Keraunomancy*/Pyromancy*
1606205667938.png
  • Caelus uses 4 trees instead of 3! *However...
    • Hieromancy, Keraunomancy & Pyromancy only go up to tier 4 as a result
  • Another "Spellsword" that Serac meets along his travels. They quickly became good friends and rivals to one another. (age 28)
  • He is a "Duelist", meaning he uses a single 1H weapon while leaving the OffHand slot empty (basically wielding a 1H weapon w/ 2 hands).
    • uses a Katana, a type of blade from a far-off place not known in these lands...
    • his dmg output will be insane and he is very fast!
 
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Frostorm

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Sorry, the demo's gonna be a few days out, hopefully before the weekend...

I decided to redo all my armor/weapon stats and materials tiering. It is no longer linear and makes more sense lore-wise, while not being detrimental to gameplay. Here's what stats of a 1H Axe of various materials looks like:
  • Rusty: +4 Str
  • Tin: +6 Str
  • Copper: +10 Str
  • Bronze: +14 Str, +2 Int
  • Iron: +16 Str
  • Steel: +24 Str
  • Mithril: +24 Str, +8 Int
  • Orichalcum: +32 Str
  • Adamantium: +40 Str
  • *Elementium: +45 Str, +5 Int
*May or may not include Elementium (end game material).
 
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