Thanks Stewen.
I hope you found more than graphics to catch your interest, but that's a good start

.
Already a month since last time... But I'm still alive and working on my game.
I just uploaded a slightly improved version of the demo.
This is now version 0.32 with a few modifications but no bugs to fix:
- A few grammar and spelling errors.
- Remade the nose of Sélène on her facesets.
- Added a choice when launching the game to select Full screen or Windowed, instead of forcing Full screen.
- Added an autosave feature during the mission in the mansion. If Ian get caught, it will no longer return to the title screen but automatically reload the autosave. This autosave is not accessible by the player and will not overwrite the player's manual saves.
- Added shadows in castle Valmain.
- Added animations on some maps (clocks, birds...)
- Added modifications to some dialogues (fixes, additions, actual names instead of generic names for the soldiers).
- Removed the Failed mission section from the Quest log. There is no failure. There are only your choices and their consequences. This is a story, not a punishment for making the "wrong" choice. Ian's story is your story, as much as I can make it happen.
I may upload another updated demo but it will most probably be to fix some english grammar mistakes that are remaining.
Unless major ones, technical updates won't be released, I'll keep them for the complete version.
That's all for the demo stuff.
I worked a lot on writing additional dialogues since last update but 99% happen after the demo, so there's not much to see for you.
I also merged some of the upcoming missions to allow for a faster pace while maintaining intensity.
Having started a new job recently, I no longer have the same amount of free time to work on the game but I'm definitely not canceling. No matter how long it will take, this will be done.
ETA is still within year 2014.