- Joined
- Nov 21, 2012
- Messages
- 1
- Reaction score
- 0
- First Language
- English
- Primarily Uses
Hello! Welcome to the sickly world of Blight; a world where death by sickness constant, and there is little to no magic to fix it. If you get sick, you eventually turned into one of the "Blighted". (Zombie-like creatures that just consume. They still retain their memories though, which makes it worse.)
Features:
A nice, 16-bit style.
Class System -
Warrior, Hunter, Trickster, Etc.
Job Point System -
You will be able to learn skills and specialties by defeating enemies and doing certain actions within your class.
Example:
Rest would cost 10 Job Points.
A normal enemy would give roughly 1/4 of the amount of job points to XP ratio.
Levelable Skills -
Level 1 - Molotov Cocktail - Lvl 1 Fire based "Ability"
Level 2 - Fire Bomb - Lvl 2 Fire based "Ability"
Level 3 - Ignition - Lvl 3 Fire based "Ability"
Don't want to give away too much!
Attack Battle Gauge -
Time-Based Turn Battles
Limited Refillable Abilities:
Example, Rest would have a single use per battle, as it is one of the first abilities learned. It heals you for full health, but takes 3 turns to "cast".
3 Party System -
1. Main Character
2. Pet
3. Switchable Mercenaries
Switchable Mercs - (These are still being worked on, these are just a few ideas)
Hunter - +15% damage to animals
Wizard - -15% Casting Cost
Archer - +20% Agility
Thief - Thief Command




Features:
A nice, 16-bit style.
Class System -
Warrior, Hunter, Trickster, Etc.
Job Point System -
You will be able to learn skills and specialties by defeating enemies and doing certain actions within your class.
Example:
Rest would cost 10 Job Points.
A normal enemy would give roughly 1/4 of the amount of job points to XP ratio.
Levelable Skills -
Level 1 - Molotov Cocktail - Lvl 1 Fire based "Ability"
Level 2 - Fire Bomb - Lvl 2 Fire based "Ability"
Level 3 - Ignition - Lvl 3 Fire based "Ability"
Don't want to give away too much!
Attack Battle Gauge -
Time-Based Turn Battles
Limited Refillable Abilities:
Example, Rest would have a single use per battle, as it is one of the first abilities learned. It heals you for full health, but takes 3 turns to "cast".
3 Party System -
1. Main Character
2. Pet
3. Switchable Mercenaries
Switchable Mercs - (These are still being worked on, these are just a few ideas)
Hunter - +15% damage to animals
Wizard - -15% Casting Cost
Archer - +20% Agility
Thief - Thief Command




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