Blight

Figerox

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Hello! Welcome to the sickly world of Blight; a world where death by sickness constant, and there is little to no magic to fix it. If you get sick, you eventually turned into one of the "Blighted". (Zombie-like creatures that just consume. They still retain their memories though, which makes it worse.)


Features:


A nice, 16-bit style.


Class System -


Warrior, Hunter, Trickster, Etc.


Job Point System - 


You will be able to learn skills and specialties by defeating enemies and doing certain actions within your class.


Example:


Rest would cost 10 Job Points.


A normal enemy would give roughly 1/4 of the amount of job points to XP ratio.


Levelable Skills -


Level 1 - Molotov Cocktail - Lvl 1 Fire based "Ability"


Level 2 - Fire Bomb - Lvl 2 Fire based "Ability"


Level 3 - Ignition - Lvl 3 Fire based "Ability"


Don't want to give away too much!


Attack Battle Gauge -


Time-Based Turn Battles


Limited Refillable Abilities:


Example, Rest would have a single use per battle, as it is one of the first abilities learned. It heals you for full health, but takes 3 turns to "cast".


3 Party System - 


1. Main Character


2. Pet


3. Switchable Mercenaries


Switchable Mercs - (These are still being worked on, these are just a few ideas)


Hunter - +15% damage to animals


Wizard - -15% Casting Cost


Archer - +20% Agility


Thief - Thief Command


blight menu.png


Screenshot_1.png


Screenshot_2.png


Screenshot_3.png
 
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HexMozart88

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It's nice over all, but those sprites... do not match the rest of the game at all. Are those placeholders? 
 

nidhoggn

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The concept of a desease/pest is cool. But the graphics are bad, the tiles are very noisy. You cant know for sure which places you can walk on.
 

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