If you are so worried about realism, the way you block bullets is with emplacements, why not replace the shield with a stack of sandbags or something, and have the player's movement lock up crouched behind them when in use, sacrificing mobility for safety and allowing an exchange of gunfire as they try to get to a better position. (depending on how fast-paced the combat is, maybe even have a setup time instead of having it instantly appear in front of you.) Obviously it's not completely realistic either, but it's more of an effort towards it than having the player use a buckler or a main gauche to parry bullets out of the way.
Last edited by a moderator:
