Blocking door with an event.

vincent274

Dwajhbsda
Member
Joined
May 27, 2014
Messages
7
Reaction score
0
First Language
Polish
Primarily Uses
Hi guys,

Is it possible to block a door with another event? Here's the situation, to explain it more precisely:

My character is a thief, who's trying to escape from a prison. I want him to block the door with a table, so guards can't enter the room. I've already done the "push" and "pull" things, but, of course, it's not enough. I want to prevent guards from entering the room (I've used a variable to make them appear, if it takes too long), so the character can focus on trying to find a way out.

Please, tell me whether it's possible to be done with eventing, and if so, how. Really appreciate the help!

PS: Spent a bit time to look for a similar problem, but couldn't find any. Sorry if I'm "duplicating" someone's topic.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Guards do not enter the room unless you tell them to. Just don't tell them to.
 

RyokuHasu

Developer
Veteran
Joined
Jun 23, 2012
Messages
274
Reaction score
37
First Language
English
Primarily Uses
This sounds like you are misunderstanding exactly what events are. Read this it might help you with your problem.


Events aren't NPCs
 
Last edited by a moderator:

vincent274

Dwajhbsda
Member
Joined
May 27, 2014
Messages
7
Reaction score
0
First Language
Polish
Primarily Uses
@Shaz - what I mean is, I want to trigger another event by placing the table in front of the door. But I want the guards to appear if the table isn't there. 
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,352
Reaction score
7,666
First Language
German
Primarily Uses
RMMV
@Shaz - what I mean is, I want to trigger another event by placing the table in front of the door. But I want the guards to appear if the table isn't there.
Then you need to learn about switches and multiple event pages - that is basic stuff, handled in most of the basic tutorials.
Follow the link in my signature to some of those tutorials - especially the variables guide should be a lot of help to you, that's a game that you can play to learn about variables, and then open it in the editor to see how those quests were done.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,845
Messages
1,016,961
Members
137,561
Latest member
JaCrispy85
Top