- Dec 6, 2012
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WTF I died in the first battle. Am I suppose to watch the entire intro again?
Also, you might want to prompt a save screen after the intro. Ain't nobody got time for that. Either that, or give an option to skip the cutscene intro at the beginning of the game. Plenty of RPGs do that. That's only if you've got the balls to deprive players of seeing your all-too-gorgy blowing up of the city and massive shaking of the screen. Everybody got time for dat.I suppose you do D: you might want to save it after the intro next time.
Well. That rabbit just outside of the hideout likes to crash if you dare to use action button on him.Thank you very much for your insight!
To remedy the clipping you need to install the fonts inside the game folder. I had no idea you could make a fonts folder to counter this before I made the demo - this used to be a VX demo and I can't remember if that was the case in the old engine - either way, if you get the fonts installed there will be no more clipping.
As for the crashes, I don't have a clue what's going on there. People have reported one or two random crashes just before battles to me already, but I can't seem to recreate that on my own project file. Will need to take a look into that.
(aside from that yes I would change it but I'm an idiot and I've already made major changes to the demo project to set it up for the full release - i.e database restructuring and scripts being taken out and in and all that stuff, OTL)Well. That rabbit just outside of the hideout likes to crash if you dare to use action button on him.
I wouldn't read a manual bro, just saying, not in a million years. I barely read tutorial text, to be honest. The best tutorials, and the ones which indicate the best game design, are the ones which teach you as you go, learning by doing rather than reading.Oh hey, brutal criticism is always the best and I really appreciate it! Yeah, I think I'm gonna add a tutorial in for the next release - or at least a manual of some kind, whatever.
To be honest, I thought your writing was great expository writing, and it's not as confusing as a crapton of other RPG starts, including the Final Fantasy series and other famous ones. It was a relatively good intro, actually.One thing that I am curious about is your issues with the writing.
No offence, but I find this comment a bit hillarious.. for what It's worth that's not really the developers fault now is it? You forgot to save, and you happened to die.. That's your fault, not the developers.WTF I died in the first battle. Am I suppose to watch the entire intro again?
I'd disagree here. Your job as the developer is to create the optimal experience for the player as you can. If you want your player to have a good time, try to make it easy for them. It's not difficult to prompt a save screen so players don't get initially frustrated and quit your game. It's just common sense.No offence, but I find this comment a bit hillarious.. for what It's worth that's not really the developers fault now is it? You forgot to save, and you happened to die.. That's your fault, not the developers.
That too. Lol.On a final note, maybe the whole comment was made to be hillarious...
When it all comes around, you are pretty famous for your snarky comments
While I welcome your opinion, I'm not going to change the art style because you don't happen to like it - I for one think they fit really well and you're the first person that has openly said they don't - and like I said, I respect your opinion, but I'm probably not going to go changing my very talented friend's style based off of personal taste. I'm sorry you can't take them seriously, but I can, and I assume others can too. So apologies, I won't be budging on the artwork because 1. I don't feel like there's any need to, and 2. the artist has done a great job in my opinion. But that's my opinion and you have yours, so we shall just need to agree to disagree unfortunately, because on something as subjective as art there isn't really a right answer other than your own.I did not know people get offended by dissing other people lol jk. And I didnt know my post come of as so rude, just blunt.
Face - they look like they are made for a comedy game. Your friend needs to completely change his style for your game.
Battlers - they are noticeably uglier then RTP which is what I am used to. Go out and show a picture of an RTP paladin and one of your human battlers and ask random people which is better. I cant give any advice because its a difference is skill. Im not sure who the artist is but it looks like holders. I respect him and think hes a cool guy for making many resources for us to use but I'm not gonna be all nice and say "wow, your battlers are so amazing". Cause that would be really unhealthy for any artist, starving or not.