The easy approach is to not minify and only join scripts and strip (comments, whitespaces and line breaks). Maybe also, with the entry result file, it can be cyphered and in runtime deciphered and eval() -uated in order to preserve all classes-name. And all in anonym-function to avoid console-modifications?@ScSWinter I am currently remaking this tool as I've noticed some incompatibilities with newer plugins such as MV3D, and also only .exe deployed games are currently supported.
Once I release the remake version I will export to linux and mac OS aswell.
About the plugin parameters and eval, that's the issue I'm currently trying to solve.
