It seems that whenever I try to use a pixel art effect in MZ it gets blurry for some reason.
On the left is what it looks like in the game and on the right is what It's supposed to look like.
Is there any way I can fix this?
I've moved this thread to MZ Support. Please be sure to post your threads in the correct forum next time. Thank you.
How are you using the image? What is its size, and is the size of the game window causing it to stretch? Any pixel art is going to blur when you make it larger. Your image looks like it's being stretched more horizontally than vertically.
Yeah, I'm not having this issue with my pixel assets playing in windowed mode. Only when going full screen it becomes more blurred, since the pixels get stretched to fit the entire screen.
Holy cow... work is demanding and I'm back in college. I'm kind of scared of my dad right now after the incident, but at least I don't live with him all the time. Anyway, working on Fandom Scouts and my FNAF character set. The FNAF sprites are actually going to be used in the game... unfortunately the enemy sprites are FNAF World traces, so no sharing those.
The honeymoon period is over with Cyberpunk 2077, It sadly doesnt live up to the hype, pretty graphics arent everything (especially when I cant even do something as simple as changing the radio station over!). Replaying Breath of the wild has reminded me what a good game really looks like, plus that one has good glitches!....
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