digger6

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nice, thanks for the quick fix.

Really nice plugin btw :).

I have tested the <eicon-0: 60, 330> now and it works with the actor note-tag, the classes note-tag still defaults to the script settings. No clue why though.
 
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Akindain

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nvm got it! finally hit the right link. btw do you have a *******?
 
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blackmorning84

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It's been a while, but I'm back. I got an update done for MV shop and MV Equip to go with the 1.5.0 MV Maker update. MV shop is now also compatible with EIS Shop System. I'm currently working on MV Status to see if I can make the hexagrams like I did for Ace.

UPDATES
MV shop
MV Equip
 
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Nice to have you back,look forward to seeing the status plugin.
 

ty66kill

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TypeError: Cannot read property 'replace' of undefined
at Window_Help.setText (file:///C:/Users/1/Documents/Games/monster2/js/plugins/skill%20description%20lines%201.js:10:26)
at Window_EquipCommand.updateHelp (file:///C:/Users/1/Documents/Games/monster2/js/plugins/BM_EquipCore.js:1078:20)
at Window_EquipCommand.Window_Selectable.callUpdateHelp (file:///C:/Users/1/Documents/Games/monster2/js/rpg_windows.js:1233:14)
at Window_EquipCommand.Window_Selectable.select (file:///C:/Users/1/Documents/Games/monster2/js/rpg_windows.js:797:10)
at Window_EquipCommand.Window_Selectable.onTouch (file:///C:/Users/1/Documents/Games/monster2/js/rpg_windows.js:1089:18)
at Window_EquipCommand.Window_Selectable.processTouch (file:///C:/Users/1/Documents/Games/monster2/js/rpg_windows.js:1054:18)
at Window_EquipCommand.Window_Selectable.update (file:///C:/Users/1/Documents/Games/monster2/js/rpg_windows.js:986:10)
at file:///C:/Users/1/Documents/Games/monster2/js/rpg_core.js:7031:19
at Array.forEach (native)
at WindowLayer.update (file:///C:/Users/1/Documents/Games/monster2/js/rpg_core.js:7029:19)

BM equip core line 1074 ~

BM.Equip.Window_EquipCommand_updateHelp = Window_EquipCommand.prototype.updateHelp;
Window_EquipCommand.prototype.updateHelp = function() {
BM.Equip.Window_EquipCommand_updateHelp.call(this);
var array = [BM.Equip.EHelpEquip, BM.Equip.EHelpOptimize, BM.Equip.EHelpRemove]
if (this._helpWindow) {
this._helpWindow.setText(array[this.index()]);
}
};

I found a uncompatible issue.

whenever I click FINISH(cancel button, for return to main menu) command in your BM equip menu,
above-mentioned the error sets up.

may be
there is a Incompatible issue with SRD plugins. HUD Maker and SRD Super tool engine.
(I am not sure, after off SRD's plugins same issue occur)
(and I am using Yanfly's plugins too)

FINISH buttons of other menu,( in Formation menu of yanfly party system, in Status menu) are working well .
but this is not.
 
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Can you post a screenshot of the plugins your using. Im using this plugin with srd and yanfly plugins and Im getting no such error so it will help solve your problem faster.
 

ty66kill

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0112.PNG

011.PNG

in detail,
whenever I 'let mouse cursor' on "Finish"
error come out. even I didn't click this.

The "Finish" option in YEP_Formation is working.
 

Guardinthena

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Hello, blackmorning84! I have loved VK Equip since VXAce and was very excited to discover it is available for MV as well. While trying to convert my game over from VXAce to MV, I discovered that the MV version of VK Equip does not allow for the actors portrait to change based off of the face graphic like it could in the VXAce version. Is this a feature that you can bring back for the MV VK Equip? It was a vital piece for a custom character creation system I had evented.
 

mojoaa13

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Does anyone know how to change the order in which the equipment icons are placed?

Currently those items for Equipment Type 1 are written on the bottom, then 2 on top of 1, and 3 on top of 2, etc., etc.

Instead I would like for 1 to be on top and 2 below 1, then 3 below 2, etc., etc.
 

Nedwal

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Nevermind - Made it work - i changed the plugin name (added some info on what it does) when i downloaded it. It didnt work because of that.

Hi.
BM love the script, but cant get it to work. can someone post an example project please or a vid tutorial?

I downloaded the script and your default files and added them to the correct folders. adjusted those few settings i could tell what they were and all i get is a empty screen with a speech bubble up top saying undefine or undefined. i see the overall map and my char. just nothing of the equip menue. same thing happens in an empty project with no adjustments...

plz help
 

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    equip dont work.png
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Stocos30

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Hi,
I use BM VK Equip in my project.
When FrameBox and PaperDollMode are false.
The cursor (selection) of bodyWindow is underneath the Bitmap (ebodyImage). I don't understand why!

I would like the cursor overhead the bitmap. Is it possible? How please?

Thank you very much for your help!
Sorry I don't speak very well english.

PS : I am a newbie in javascript (I try to learn)
 

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  • Help BM VK EQUIP.png
    Help BM VK EQUIP.png
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id0

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Weapon/Armor Notetags not working.

I write <eiconimage: armor_1> in the armor notes. I have armor_1.png in the img/pictures. I trying change all settings in the plugin. Nothing work at all.
 

seaotter

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Can you fix this error ?

Uncaught ReferenceError: Window_StatCompare is not defined
at BM_EquipCore.js:1669
 

crow28

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I can't open your site. can I upload it somewhere else?
 

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