- Joined
- Apr 14, 2019
- Messages
- 214
- Reaction score
- 187
- First Language
- German
- Primarily Uses
- RMMV
Introduction:
Sometimes I think it is better to write a plugin that takes just a few hours instead of a few days.
I just didn't have any idea on what I could write that actually benefits this community.
Suddendly I thought about grouping items into sets and maybe just maybe someone will appreciate this idea.
Credits and Use:
It's completely open to non-commercial and commercial projects and does not require any credits.
Features (sorry for half german screenshots):
Define a set of items/weapons/armor via notetags in the database:

As you can see I have defined a Fruit Basket, that consists of 10 apples, 5 cherries, 2 oranges and 1 grape.
The notetag has the following syntax:
<Item Set>
<Item/Weapon/Armor> <Id or Name of Item>: <Amount>, <Percentage of Price>
</Item Set>
The <Amount> and <Percentage of Price> are optional. If not given the amount is 1 and the percentage is defined via the only one plugin parameter which defaults to 90, because I think sets must always be cheaper then single items, but you can set this to 100 if you like to.
The <Amount> is not optional if you want to specify a <Percentage of Price>.
You can set a manual price for your item set or keep it at zero. If you keep it at zero, the plugin will calculate the price as
the sum of item.amount * item.price * <Percentage of Price> / 100.0.
You can make items/armor and weapons become item sets and you can group all kinds of different items into one set:

But the item that becomes an item set will be a wasted slot in your database, as you can never optain that item ingame,
because you will optain the single items instead.
This plugin changes the shop buy menu a little bit, by showing you the amount of single items you will optain when
buying the set and how many you already possess:

Sometimes I think it is better to write a plugin that takes just a few hours instead of a few days.
I just didn't have any idea on what I could write that actually benefits this community.
Suddendly I thought about grouping items into sets and maybe just maybe someone will appreciate this idea.
Credits and Use:
It's completely open to non-commercial and commercial projects and does not require any credits.
Features (sorry for half german screenshots):
Define a set of items/weapons/armor via notetags in the database:

As you can see I have defined a Fruit Basket, that consists of 10 apples, 5 cherries, 2 oranges and 1 grape.
The notetag has the following syntax:
<Item Set>
<Item/Weapon/Armor> <Id or Name of Item>: <Amount>, <Percentage of Price>
</Item Set>
The <Amount> and <Percentage of Price> are optional. If not given the amount is 1 and the percentage is defined via the only one plugin parameter which defaults to 90, because I think sets must always be cheaper then single items, but you can set this to 100 if you like to.
The <Amount> is not optional if you want to specify a <Percentage of Price>.
You can set a manual price for your item set or keep it at zero. If you keep it at zero, the plugin will calculate the price as
the sum of item.amount * item.price * <Percentage of Price> / 100.0.
You can make items/armor and weapons become item sets and you can group all kinds of different items into one set:

But the item that becomes an item set will be a wasted slot in your database, as you can never optain that item ingame,
because you will optain the single items instead.
This plugin changes the shop buy menu a little bit, by showing you the amount of single items you will optain when
buying the set and how many you already possess:

Attachments
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