Boat Desperate For Help

smarty3b

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Hi, Everyone

I'm trying to give the boat the tank graphic attached, but when I try to use it, the engine uses the wrong dimensions. I only get half a tank.image.jpg

Could someone please help me learn how to change the engine/graphic to fit the boat?
 

Shaz

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You're going to have more problems than that. Boats go on water, and only certain types of water. You are going to have to get script mods done if you want to use that as a vehicle.
 

Earthtian

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There is victor engines custom vehicles if you want to try that.  You can make custom vehicles and have them spawn on certain conditions
 

GrandmaDeb

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I was hoping he was doing the assault on Normandy or something and they were amphibious, lol.
 

smarty3b

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Thank you for your help everyone.

Another question I have is this:

Is it possible to modify the boat so that it's a car? Or amphibious so that the tank is more realistic?

And if it uses scripts, please provide a very thorough explanation, since I am a moron when it comes to scripts.

Which is ironic since I know HTML and Java.

Thanks.
 
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Andar

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Is it possible to modify the boat so that it's a car? Or amphibious so that the tank is more realistic?
Yes, but you need to understand how the vehicles in RM work to be able to do that.
The passability of boat and ship is determined by the position of the autotile in the A1-sheet. The details are in the help-file, and it's a bit complex especially for the boat (the ship is easier but also more bound to the tiles).


Because of that, you have two entirely different ways of making a land vehicle:


1) exchange of all sea tiles with land tiles in a special tileset


2) use of scripts to change how the vehicles are handled (there are a few exsting ones)


The first way works completely without scripts, but you need to make a special tileset - and that tileset will still limit the movement of the ship and boat, it will only make it look like the player is moving on land (and he couldn't walk on that "land" without a few other tricks as well).


With scripts, it depends on which script you choose to use for it - there are three or four if I remember correctly, and they handle the vehicles in different ways. So no one can tell you exactly how to use a script until you select which script you want to use (depending on its features and its compatibility to your other scripts)
 

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