RoadKillCandy

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I made it so that my players can't walk on the swamp so i could use a boat on it but after using mv to set that as the boats starting point, making a new save of the game to test said boat i can't get it to move, just turn in the swamp.

Also putting wood on top of the swamp like a dock, still hurts the player to walk on it... I don't have a clue how to fix that either.
 

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bgillisp

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We'll need to move this thread, as Tech Support is for getting the engine to run. Which engine do you use? This is critical as the answer will more than likely vary depending on whether it is 2000, 2003, XP, Ace or MV.
 

RoadKillCandy

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We'll need to move this thread, as Tech Support is for getting the engine to run. Which engine do you use? This is critical as the answer will more than likely vary depending on whether it is 2000, 2003, XP, Ace or MV.
Rpg maker mv, I also keep it up to date. (sorry first post)
 

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Are you using the purple swamp tiles? Not sure how the engine determines what is or isn't water, but I don't think those tiles are marked as it. No idea how to mark certain tiles as passable for different vehicles, either. I think the boat can only move on shallow water, the ship can move on all water, and the airship can move everywhere.

You'll either need a plug-in (MV) or script (Ace\VX) to change the behaviour of vehicles. You could also create events which function similar to vehicles, but it would require some eventing knowledge; switches, etc.
 
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LightDiviner

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I believe you need to set the proper terrain. In the RPG Maker I use at least, you'd need to set the terrain to either Shallow Water, or Deep Water. That determines which boats can cross what tile.
 

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I believe you need to set the proper terrain. In the RPG Maker I use at least, you'd need to set the terrain to either Shallow Water, or Deep Water. That determines which boats can cross what tile.
how do I do that?
 

Andar

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[move]MV Support[/move]
 

Andar

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@LightDiviner @RoadKillCandy
You can't set boat passability directly.

As a description on why this works as it does:
The ship can pass all water-tiles (deep and shallow), while the boat can only pass shallow water tiles.
In both cases the water needs to be deep enough to allow for boat or shipd, but not so shallow that the player can walk there.

The determination of what is a water tile is done by tile index from tiles on A1 - that is hardcoded into the engine and needs a plugin to change. Such plugin exist, but you can check the positions of the water-tiles in the help file under resource standards for A1 tilesheet.
So if you want to do this without plugins, you need to edit A1 so that your swamp is replacing one of the allowed tiles (one of them is lava for lava-ships, so you can replace that if you need all water tiles as well).

Additionally, the passability for that tile is reversed - if you make that tile passable for the player, the ship/boat will no longer go there. That is what I meant with "not too shallow" in the description.
 

LightDiviner

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@LightDiviner @RoadKillCandy
You can't set boat passability directly.

As a description on why this works as it does:
The ship can pass all water-tiles (deep and shallow), while the boat can only pass shallow water tiles.
In both cases the water needs to be deep enough to allow for boat or shipd, but not so shallow that the player can walk there.

The determination of what is a water tile is done by tile index from tiles on A1 - that is hardcoded into the engine and needs a plugin to change. Such plugin exist, but you can check the positions of the water-tiles in the help file under resource standards for A1 tilesheet.
So if you want to do this without plugins, you need to edit A1 so that your swamp is replacing one of the allowed tiles (one of them is lava for lava-ships, so you can replace that if you need all water tiles as well).

Additionally, the passability for that tile is reversed - if you make that tile passable for the player, the ship/boat will no longer go there. That is what I meant with "not too shallow" in the description.
Wow. 2003 is much easier. All I have to do is choose what the terrain is considered and BOOM. All set.
 

Andar

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which is why we asked which maker is for, because the answer is different for different makers.
 

RoadKillCandy

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@LightDiviner @RoadKillCandy
You can't set boat passability directly.

As a description on why this works as it does:
The ship can pass all water-tiles (deep and shallow), while the boat can only pass shallow water tiles.
In both cases the water needs to be deep enough to allow for boat or shipd, but not so shallow that the player can walk there.

The determination of what is a water tile is done by tile index from tiles on A1 - that is hardcoded into the engine and needs a plugin to change. Such plugin exist, but you can check the positions of the water-tiles in the help file under resource standards for A1 tilesheet.
So if you want to do this without plugins, you need to edit A1 so that your swamp is replacing one of the allowed tiles (one of them is lava for lava-ships, so you can replace that if you need all water tiles as well).

Additionally, the passability for that tile is reversed - if you make that tile passable for the player, the ship/boat will no longer go there. That is what I meant with "not too shallow" in the description.
where would I find such a plug in?
 

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