- Joined
- Oct 24, 2015
- Messages
- 216
- Reaction score
- 168
- First Language
- English
- Primarily Uses
- N/A
Introduction
This plugin allows you to add skills, items, and a combined skill menu option to an Actor's and Class' battle commands, as well as reordering existing commands to meet your liking. You can also have Weapons, Armor, and States apply new commands!
Instead of specifying a static ID, icon, or name, you can run a Javascript code snippet! Surround your code with $().
Features
- Combine multiple skill types into a single Skill menu (I.E. Black Magic and White Magic into a single menu called Magic)
- Show only the first occurring or last occurring skill in a set of skill IDs! (Why show Steal when you have Mug?)
- Show only the first occurring or last occurring item in a set of item IDs! (Why show potions when you can show HiPotions?)
- Shows the appropriate icons for attack, guard, specific skills, and specific items.
- Add a custom icon to Skill Types and the Items menu!
- Overwrite the default icon with anything of your choosing!
- Overwrite the command name of any skill or item to your choosing!
- If a command is sealed or unusable, hide it instead of graying it out!
- Class-based battle command customization.
- Actor-based battle command customization that integrates with the class-based customization options above.
- Weapon, Armor, and State battle commands that can be used with an Actor or Class!
- Use Eval to customize each battle command even further!
How to Use
Add the plugin in your game and view the help information. It describes the notetags and provides the recommended usage, which I've pasted below. Also be sure to review the parameters as of version 1.3.
Set only actor-specific commands (maybe a skill, skilltype, stypes, etc) on each actor. Set the general attack, skill, item, etc commands on each class, then insert ActorCmd where you want the actor's commands to show up.
Please read the recently-overhauled Plugin Help inside of RPGMV for information on notetags!
Plugin
Get it here - File name is CASE SENSITIVE: BOB_BattleCommandList.js
Dependencies
None
FAQ
Changelog
Legal
Free to use in commercial and non-commercial projects with credit. A free copy of the finished game would be nice, but is not required.
Credit and Thanks
- Bobstah
This plugin allows you to add skills, items, and a combined skill menu option to an Actor's and Class' battle commands, as well as reordering existing commands to meet your liking. You can also have Weapons, Armor, and States apply new commands!
Instead of specifying a static ID, icon, or name, you can run a Javascript code snippet! Surround your code with $().
Features
- Combine multiple skill types into a single Skill menu (I.E. Black Magic and White Magic into a single menu called Magic)
- Show only the first occurring or last occurring skill in a set of skill IDs! (Why show Steal when you have Mug?)
- Show only the first occurring or last occurring item in a set of item IDs! (Why show potions when you can show HiPotions?)
- Shows the appropriate icons for attack, guard, specific skills, and specific items.
- Add a custom icon to Skill Types and the Items menu!
- Overwrite the default icon with anything of your choosing!
- Overwrite the command name of any skill or item to your choosing!
- If a command is sealed or unusable, hide it instead of graying it out!
- Class-based battle command customization.
- Actor-based battle command customization that integrates with the class-based customization options above.
- Weapon, Armor, and State battle commands that can be used with an Actor or Class!
- Use Eval to customize each battle command even further!
How to Use
Add the plugin in your game and view the help information. It describes the notetags and provides the recommended usage, which I've pasted below. Also be sure to review the parameters as of version 1.3.
Set only actor-specific commands (maybe a skill, skilltype, stypes, etc) on each actor. Set the general attack, skill, item, etc commands on each class, then insert ActorCmd where you want the actor's commands to show up.
Please read the recently-overhauled Plugin Help inside of RPGMV for information on notetags!
Plugin
Get it here - File name is CASE SENSITIVE: BOB_BattleCommandList.js
Dependencies
None
FAQ
1. The help window parameters don't seem to do anything and the help window sticks after combat. Help!
Make sure the plugin Javascript file is named BOB_BattleCommandList.js - CASE SENSITIVE!
2. It's not working after I set <Battle Commands> on an actor's note field. I didn't use any class <Battle Commands>.
This was a bug that was corrected by the most recent release. Please grab the updated script from the link above.
3. Skills aren't showing up in the battle commands menu after adding it to the actor or class!
Make sure the actor knows the skill, and that you have downloaded the most recent version of the plugin.
4. How do I use the stypes notetag?
If you wanted to combine skill types 1 and 2 into a single menu named Powers, it would look like this:
stypes(Powers):1,2
5. What are the FirstSkill, LastSkill, FirstItem, and LastItem notetags?
The FirstSkill and Firstitem notetags will only display the first skill the actor has learned out of the skill IDs you provide or the first item the party owns out of the item IDs you provide. The LastSkill and LastItem will only display the last skill the actor has learned out of the skill IDs you provide or the last item the party owns out of the item IDs you provide.
Make sure the plugin Javascript file is named BOB_BattleCommandList.js - CASE SENSITIVE!
2. It's not working after I set <Battle Commands> on an actor's note field. I didn't use any class <Battle Commands>.
This was a bug that was corrected by the most recent release. Please grab the updated script from the link above.
3. Skills aren't showing up in the battle commands menu after adding it to the actor or class!
Make sure the actor knows the skill, and that you have downloaded the most recent version of the plugin.
4. How do I use the stypes notetag?
If you wanted to combine skill types 1 and 2 into a single menu named Powers, it would look like this:
stypes(Powers):1,2
5. What are the FirstSkill, LastSkill, FirstItem, and LastItem notetags?
The FirstSkill and Firstitem notetags will only display the first skill the actor has learned out of the skill IDs you provide or the first item the party owns out of the item IDs you provide. The LastSkill and LastItem will only display the last skill the actor has learned out of the skill IDs you provide or the last item the party owns out of the item IDs you provide.
Changelog
2.2 (05/15/2017) - Added Eval support to icons and command names. Added new icon support for currently equipped weapon. Merged contribution from waynee95 to support Yanfly Battle Equip command. Added BASIC skill cost support for MP and TP.
2.1 (10/26/2016) - Added VE Mix command support. Made STypes(CommandName) apply to the skills menu as well! (i.e. STypes(Magic):1,2 will show up as Magic under skills.)
2.0 (11/09/2015) - Added WeaponCmd, ArmorCmd, and StateCmd! Fixed a bug with the optional (CommandName) feature not working if a number was used. Fixed a bug where Attack, Guard, and Items would not have their names overwritten.
1.9.4 (11/05/2015) - Added a parameter to space Icons out from command text. See the Icon Padding parameter for more information.
1.9.3 (11/05/2015) - Fixed a bug with notetag parsing failing due to spacing and another bug causing skill types to always show disabled.
1.9.2 (11/04/2015) - Fixed a bug that would cause the game to crash if you were using any default commands (attack, skills, items, guard) without specifying options.
1.9.1 (11/04/2015) - Added a parameter to enable/disable drawing icons.
1.9 (11/04/2015) - Added support for drawing icons, icon overrides, and command renaming.
1.8 (11/02/2015 - Added the SType(CommandName):ID notetag. Read the help for more information.
1.7.1 (10/30/2015) - Fixed a few bugs relating to excess spacing and using long-form numbers (0003 instead of 3, etc)
1.7 (10/29/2015) - Added position parameters for the help window. This fixes compatibility issues with some battle plugins.
1.6.2 (10/29/2015) - Fixed a bug that caused skills to sometimes not display when using the FirstSkill and LastSkill notetag.
1.6.1 (10/28/2015) - Fixed a bug that caused the help window from 1.6 to become stuck on the screen.
1.6 (10/28/2015) - Added a new parameter and a help window for skills and items on the Battle Command menu.
1.5 (10/28/2015) - Corrected a crash bug. Added four new features (FirstSkill, LastSkill, FirstItem, LastItem).
1.4 (10/28/2015) - Added a new notetag, stypes, to support combining multiple skill types into a single skill menu. Also added a Custom Plugin system to allow additional plugins to use the Custom Battle Commands functionality.
1.3 (10/27/2015) - Added a parameter which controls when to display the default RPGMV battle commands. Previously, it was possible to encounter a set of circumstances (class had no commands, actor's battle commands had a single skill that was forgotten via events or scripts) that would display a blank battle menu.
1.2 (10/26/2015) - Plugin now checks skills granted by traits and those learned by the actor.
1.1 (10/25/2015) - Plugin now defaults to ActorCmd for a class if there are no battle commands set.
1.0 (10/23/2015) - Initial release.
2.1 (10/26/2016) - Added VE Mix command support. Made STypes(CommandName) apply to the skills menu as well! (i.e. STypes(Magic):1,2 will show up as Magic under skills.)
2.0 (11/09/2015) - Added WeaponCmd, ArmorCmd, and StateCmd! Fixed a bug with the optional (CommandName) feature not working if a number was used. Fixed a bug where Attack, Guard, and Items would not have their names overwritten.
1.9.4 (11/05/2015) - Added a parameter to space Icons out from command text. See the Icon Padding parameter for more information.
1.9.3 (11/05/2015) - Fixed a bug with notetag parsing failing due to spacing and another bug causing skill types to always show disabled.
1.9.2 (11/04/2015) - Fixed a bug that would cause the game to crash if you were using any default commands (attack, skills, items, guard) without specifying options.
1.9.1 (11/04/2015) - Added a parameter to enable/disable drawing icons.
1.9 (11/04/2015) - Added support for drawing icons, icon overrides, and command renaming.
1.8 (11/02/2015 - Added the SType(CommandName):ID notetag. Read the help for more information.
1.7.1 (10/30/2015) - Fixed a few bugs relating to excess spacing and using long-form numbers (0003 instead of 3, etc)
1.7 (10/29/2015) - Added position parameters for the help window. This fixes compatibility issues with some battle plugins.
1.6.2 (10/29/2015) - Fixed a bug that caused skills to sometimes not display when using the FirstSkill and LastSkill notetag.
1.6.1 (10/28/2015) - Fixed a bug that caused the help window from 1.6 to become stuck on the screen.
1.6 (10/28/2015) - Added a new parameter and a help window for skills and items on the Battle Command menu.
1.5 (10/28/2015) - Corrected a crash bug. Added four new features (FirstSkill, LastSkill, FirstItem, LastItem).
1.4 (10/28/2015) - Added a new notetag, stypes, to support combining multiple skill types into a single skill menu. Also added a Custom Plugin system to allow additional plugins to use the Custom Battle Commands functionality.
1.3 (10/27/2015) - Added a parameter which controls when to display the default RPGMV battle commands. Previously, it was possible to encounter a set of circumstances (class had no commands, actor's battle commands had a single skill that was forgotten via events or scripts) that would display a blank battle menu.
1.2 (10/26/2015) - Plugin now checks skills granted by traits and those learned by the actor.
1.1 (10/25/2015) - Plugin now defaults to ActorCmd for a class if there are no battle commands set.
1.0 (10/23/2015) - Initial release.
Legal
Free to use in commercial and non-commercial projects with credit. A free copy of the finished game would be nice, but is not required.
Credit and Thanks
- Bobstah
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