Bobstah's Battle Commands Customization v2.2.1 - Updated 05/17/2017

waynee95

Lunatic Coder
Veteran
Joined
Jul 2, 2016
Messages
665
Reaction score
557
First Language
German
Primarily Uses
RMMV
Last edited:

Kraden96

Friendly Fox
Veteran
Joined
Feb 5, 2016
Messages
42
Reaction score
11
First Language
English
Primarily Uses
RMMV
@waynee95 Do you know a way to get the commands to be equipped skills from Yanfly Battle Equip Skills?
I want to make the 4 commands you have to be the skills the player decides to use!
 

waynee95

Lunatic Coder
Veteran
Joined
Jul 2, 2016
Messages
665
Reaction score
557
First Language
German
Primarily Uses
RMMV
@Kraden96
So you want the equip skills to appear in the normal command window instead of being "behind" the skills command?

Hmmm. I am not sure if thats possible.

EDIT: I can look into that, but I am really busy at the moment.
 

Kraden96

Friendly Fox
Veteran
Joined
Feb 5, 2016
Messages
42
Reaction score
11
First Language
English
Primarily Uses
RMMV
@waynee95
That's exactly what I'm looking to do.
I would love and appreciate if you could find a way!
That way there's no menu you have to go through just to use your main skills! :)
 
Joined
Mar 14, 2019
Messages
2
Reaction score
0
First Language
English
Primarily Uses
RMMV
Hi, im getting an error, and honestly im a beginner to javascript in general, so any help would be much appreciated, ill get working on a list of my plugins in case you need that.

RangeError: Maximum call stack size exceeded
At Game_Actor.battleCommandList (BOB_BattleCommandList.js:571:50)
At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
 

waynee95

Lunatic Coder
Veteran
Joined
Jul 2, 2016
Messages
665
Reaction score
557
First Language
German
Primarily Uses
RMMV
@IronInstrumentals
You probably have actors in your party, that don't have a <Battle Commands> tag.

If thats not the case, you have to be a bit more specific about your issue:
How does the notetag look like, that you use?
When did the error occur?
Do you use other plugins?
 

Kraden96

Friendly Fox
Veteran
Joined
Feb 5, 2016
Messages
42
Reaction score
11
First Language
English
Primarily Uses
RMMV
@waynee95 Any word on the equip skills? :)
Not rushing, just wanted to touch base to see if I should move on or wait! :)
 

waynee95

Lunatic Coder
Veteran
Joined
Jul 2, 2016
Messages
665
Reaction score
557
First Language
German
Primarily Uses
RMMV
Last edited:

Kraden96

Friendly Fox
Veteran
Joined
Feb 5, 2016
Messages
42
Reaction score
11
First Language
English
Primarily Uses
RMMV
@waynee95
Thank you so much, you're a blessing to this community!
I'll test it out when I get out of work! :)

EDIT: Hmmmm, I'm using the command "EquipSkill:1!" but it doesn't seem to be working.
And for some reason, the "Skills" command is popping up without being on my command list! ;-;

RE-EDIT: My issue was resolved by Waynee95. Thank you so much for your help! :)
 
Last edited:

gothicvoid

[GothicVoid]
Veteran
Joined
Feb 14, 2019
Messages
182
Reaction score
159
First Language
English
Primarily Uses
RMMV
So i have Mogs Battle Hud (6up) and my menu was fine.... Then i implemented this command list and found that it has icons too... which seemed to push my menu text over. I turned the icons to false... but now the highlight is offset and its well its very off-putting.
Capture8 (1).png

I tried putting every mention in Mogs and BOBs to center, even left alignment. but it still ends up like in the picture.
When i turn off BOBs the menu highlight goes back to how its supposed to look... just placement is off
Capture8.PNG
.... but now i dont have the options i wanted to put in. anyone know how i can fix this??
 
Last edited:

SefirosuKuraodo

Veteran
Veteran
Joined
Apr 7, 2015
Messages
62
Reaction score
20
First Language
English
Primarily Uses
N/A
@RK DracoRoy
You were right, there was an issue when using multiple Yanfly Commands together with the Battle Commands plugin. I updated the edited plugin and that should be fixed now. Also the second issue with not being able to skip the turn is also fixed.

Grab it from here:
https://forums.rpgmakerweb.com/inde...-updated-05-17-2017.46510/page-15#post-764296
@waynee95

Hello, I'm using your Edit of the Plugin and I'm still experiencing the issue where if your actor skips their turn, your party can't do anything while the enemy can just keep on battling until you're all KO'd. Also, if I'm going to use a skill, but back out of the enemy selection step (say I changed my mind and wanted to use something else) the same effect takes place.

Edit: Also wanted to add that it seems to only bean issue if the skill is placed directly on the battle menu. If the skill is selected from the sub menu (i.e. select Skills meny -> choose Skill) it doesn't seem to be an issue.
 
Last edited:

Kraden96

Friendly Fox
Veteran
Joined
Feb 5, 2016
Messages
42
Reaction score
11
First Language
English
Primarily Uses
RMMV
@waynee95
Hey man, do you think you can make a compatibility patch for this plugin (and your version) for Olivia's OTB Battle System? When both are used at the same time, they error out. Tried changing the Load Order and the Parameters for both, didn't help.

I'll link a picture of the error!Screenshot (26).png
 

waynee95

Lunatic Coder
Veteran
Joined
Jul 2, 2016
Messages
665
Reaction score
557
First Language
German
Primarily Uses
RMMV
@Kraden96
Are you sure Bobstah's plugin causes that issue?

EDIT: Can you reproduce it in a new clean project with only those two plugins?
 
Last edited:

Kraden96

Friendly Fox
Veteran
Joined
Feb 5, 2016
Messages
42
Reaction score
11
First Language
English
Primarily Uses
RMMV
Happens even with a clean project with the 4 plugins:
1. Your version of Bobstah's Plugin.
2. Yanfly Core Engine
3. Yanfly Battle Core
4. Olivia's OTB Plugin
 

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,605
Reaction score
397
First Language
Portuguese
Primarily Uses
RMMV
@Kraden96 did you try to change plugin order to put this one either bellow all the others or just over olivia's?
 

waynee95

Lunatic Coder
Veteran
Joined
Jul 2, 2016
Messages
665
Reaction score
557
First Language
German
Primarily Uses
RMMV
@Kraden96
That's too bad. Unfortunately, I cannot provide a fix for this since I

1. Don't own any of Olivia's plugins
2. Don't really have much time at the moment.

If anyone here is up for looking into this, feel free to do so! I would gladly update the download link with the patched version.
 

Tatutoy

Villager
Member
Joined
May 24, 2020
Messages
7
Reaction score
3
First Language
Portuguese
Primarily Uses
RMVX
Version 1.4 available from the original post (10/28/2015)!

I've updated the plugin with this function, but I went a little further. Now, you would use:

STypes(CommandName):1,2

Let's say that skill type 1 is Black Magic, and skill type 2 is White Magic. To combine them into a single battle command named Magic, you would use:

STypes(Magic):1,2
I'm trying to make skill groups but they don't seem to work.
Whenever I set STypes ID's and call them into a group, the group itself won't appear at the ActorCommandWindow.

Code:
<Battle Commands>
STypes(Multiple Hits):3
STypes(Double Strike):4
SkillGroup(Arts):3,4
STypes(Arts):3,4
</Battle Commands>
"Arts" should be a skill group menu with only the subsequent Arts skill-types.

Is there something I'm doing wrong?
 

Icenick

Veteran
Veteran
Joined
Mar 28, 2012
Messages
275
Reaction score
37
First Language
English
Primarily Uses
Is there a way to make this plugin work with YF Skill Learn system. I noticed if I have the plugin, the learn skills no longer appears.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Stream will be live shortly with a session of the Interactive text Adventure! Feel free to drop by!
Quick! Someone give me a snake pun about moving.
Meet the crew...Arrrr!
Who knew modern medieval was an actual music genre? I don't know what the youtube algorithms are doing but for once they found something actually fascinating:
Yay! Got 3 new frying pans, its weird, but I'm so happy about it.

Forum statistics

Threads
99,526
Messages
966,403
Members
131,152
Latest member
rai1209
Top