Bobstah's Battle Commands Customization v2.2.1 - Updated 05/17/2017

Discussion in 'JS Plugin Releases (RMMV)' started by Bobstah, Oct 24, 2015.

  1. waynee95

    waynee95 Lunatic Coder Veteran

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    Last edited: Mar 11, 2019
    Chaos17 and RK DracoRoy like this.
  2. Kraden96

    Kraden96 Friendly Fox Veteran

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    @waynee95 Do you know a way to get the commands to be equipped skills from Yanfly Battle Equip Skills?
    I want to make the 4 commands you have to be the skills the player decides to use!
     
  3. waynee95

    waynee95 Lunatic Coder Veteran

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    @Kraden96
    So you want the equip skills to appear in the normal command window instead of being "behind" the skills command?

    Hmmm. I am not sure if thats possible.

    EDIT: I can look into that, but I am really busy at the moment.
     
  4. Kraden96

    Kraden96 Friendly Fox Veteran

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    @waynee95
    That's exactly what I'm looking to do.
    I would love and appreciate if you could find a way!
    That way there's no menu you have to go through just to use your main skills! :)
     
  5. IronInstrumentals

    IronInstrumentals Warper Member

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    Hi, im getting an error, and honestly im a beginner to javascript in general, so any help would be much appreciated, ill get working on a list of my plugins in case you need that.

    RangeError: Maximum call stack size exceeded
    At Game_Actor.battleCommandList (BOB_BattleCommandList.js:571:50)
    At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
    At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
    At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
    At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
    At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
    At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
    At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
    At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
    At Game_Actor.battleCommandList (BOB_battleCommandList.js:601:15)
     
  6. waynee95

    waynee95 Lunatic Coder Veteran

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    @IronInstrumentals
    You probably have actors in your party, that don't have a <Battle Commands> tag.

    If thats not the case, you have to be a bit more specific about your issue:
    How does the notetag look like, that you use?
    When did the error occur?
    Do you use other plugins?
     
  7. Kraden96

    Kraden96 Friendly Fox Veteran

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    @waynee95 Any word on the equip skills? :)
    Not rushing, just wanted to touch base to see if I should move on or wait! :)
     
  8. waynee95

    waynee95 Lunatic Coder Veteran

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    Last edited: Mar 20, 2019
  9. Kraden96

    Kraden96 Friendly Fox Veteran

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    @waynee95
    Thank you so much, you're a blessing to this community!
    I'll test it out when I get out of work! :)

    EDIT: Hmmmm, I'm using the command "EquipSkill:1!" but it doesn't seem to be working.
    And for some reason, the "Skills" command is popping up without being on my command list! ;-;

    RE-EDIT: My issue was resolved by Waynee95. Thank you so much for your help! :)
     
    Last edited: Mar 21, 2019
  10. gothicvoid

    gothicvoid [GothicVoid] Veteran

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    So i have Mogs Battle Hud (6up) and my menu was fine.... Then i implemented this command list and found that it has icons too... which seemed to push my menu text over. I turned the icons to false... but now the highlight is offset and its well its very off-putting.
    Capture8 (1).png

    I tried putting every mention in Mogs and BOBs to center, even left alignment. but it still ends up like in the picture.
    When i turn off BOBs the menu highlight goes back to how its supposed to look... just placement is off
    Capture8.PNG
    .... but now i dont have the options i wanted to put in. anyone know how i can fix this??
     
    Last edited: Jun 26, 2019
  11. SefirosuKuraodo

    SefirosuKuraodo Veteran Veteran

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    @waynee95

    Hello, I'm using your Edit of the Plugin and I'm still experiencing the issue where if your actor skips their turn, your party can't do anything while the enemy can just keep on battling until you're all KO'd. Also, if I'm going to use a skill, but back out of the enemy selection step (say I changed my mind and wanted to use something else) the same effect takes place.

    Edit: Also wanted to add that it seems to only bean issue if the skill is placed directly on the battle menu. If the skill is selected from the sub menu (i.e. select Skills meny -> choose Skill) it doesn't seem to be an issue.
     
    Last edited: Sep 21, 2019
  12. waynee95

    waynee95 Lunatic Coder Veteran

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    @SefirosuKuraodo
    I sent you a PM. I need you to create a demo to showcase the issue.
     

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