The scope of this plugin was meant to customize commands for every actor. Now, that being said:The entire party
You could! Make a skill that sets a "wait" state on the entire party that restricst all actions for one turn, then set the skill speed to max. Next, set that skill to be part of an actor's command list using skill:id. That actor will go first and order the party to wait.Couldn't you just make a skill for that, Fisher?
Also, why do I get the feeling we're making the exact same game...?
I might be able to do something with the command icons. Let me look into it.Another suggestion: icons on commands
Bug found: if the help window for single skill is enabled, the help window will show up for the whole action.
Can you provide me with a screenshot of your js\plugins folder and a copy/paste of BOB_BattleCommandList.js via Pastebin (or similar site)?I'm still having problems with the help window sticking and blocking the battle log. I have the latest plugin version. I also tried turning all the other plugins OFF, but that did not solve the issue. I can't figure out what's the problem!
Edit: Also, changing the parameter Show Help Window to 0, doesn't actually remove it!
Edit2: The actual problem seems to be, that the help window doesn't work correctly if I locate the skill directly to the same menu with attack, guard etc. When cast from the skills menu in battle, the help window seems to work fine.
Try renaming bob_battlecommandlist.js to BOB_BattleCommandList.js (Case-sensitivity, maybe?), then viewing the parameters in the plugin manager, hitting ok, saving your project, and trying again.
Yup, renaming did the trick Thank you!Try renaming bob_battlecommandlist.js to BOB_BattleCommandList.js (Case-sensitivity, maybe?), then viewing the parameters in the plugin manager, hitting ok, saving your project, and trying again.
If that doesn't work, please try moving the plugin to the top of the list. (Personally, mine is at the bottom below Yanfly's, but I have the plugin named BOB_BattleCommandList
You can make the state seal the skill by default, which should hide it or disable it from the battle command menu. Did that not work?So, this may not be in the scope of the plugin, but I had another addition idea.
Would it be possible to "seal" certain commands, such as due to states?
I.E. The actor is affected by state "Guard Bind". It makes it so that actor cannot use Guard while affected.
I was thinking using <BlockCommand: ____> or something like that as the tag on a state, etc.
I have a project with all of the pre-order bonus plugins added and enabled. With that project, I copied your settings into my actor's notes field:Hm, I can't seem to actually get rid of the "Attack" command from my command lists. I'd like to remove it completely, not just seal it. Right now I'm using:
I figured maybe classes added Attack by default, but seems it's something else causing it to stick. I'm running Yanfly plugins on the side, other than that I can't imagine anything else interfering with your plugin.
Any idea how to fix this? Thanks.