Bobstah's Battle Commands Customization v2.2.1 - Updated 05/17/2017

Unconnected42

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Hello !

First, thank you a lot for this plug-in. I needed something to hide some skill types from one of my heroes battle command window that they wont use in battle, and it can do this and much, much more ! I will definitely use it.

Well, now, I must unfortunately inform the creator that I am experiencing a bug ! 

Basically, the game crashes when I try giving an alternate name to one of my skills.

Here are some screenshots to explain things better :

BattleCommandList_Bug_2.png

BattleCommandList_Bug_1.png

BattleCommandList_Bug_3.png

The notebox I am showing belongs to one of my actors.

If I remove the name '(2xtir)', everything works fine.

Some other information :

- I did not write anything in the actor's class notebox. 

- I have *almost* no other plugins running. The only ones remaining that I forgot to deactivate for testing are EnemyBook and some custom mini-plug-in of mine that just provides a custom damage function that changes about nothing in the game. So, that should not be a compatibility issue.
 

Bogsy

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@Unconnected42 Although im not at home to try and help, that is a weird issue.

If I can guess, maybe it's trying to identify an ID from within the brackets, and that 2xtir is not a legitmate ID

Try renaming your Skill without using numbers and see if that does something.
 
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Unconnected42

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I did that already, the bug still happens. This is a name, thus a regular string, so it should not matter if it begins with a number anyway.
 

Bogsy

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I did that already, the bug still happens. This is a name, thus a regular string, so it should not matter if it begins with a number anyway.
Weird, happens fine on my end, however, it wont let me start it with a number.

Rather, if I place a number anywhere in there, it gives me the same problem you have.

 

Unconnected42

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Okaaaaaaay.

This is really the number that makes it crash.

I tried without any numbers atl all, and it worked.
 

Bobstah

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@Bogsy, @Unconnected42: A fix for this is coming today along with support for WeaponCmd and ArmorCmd as requested.

Thank you for your patience!
 
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DarkSlayerEX

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@Bogsy, @Unconnected42: A fix for this is coming today along with support for WeaponCmd and ArmorCmd as requested.

Thank you for your patience!
Ooh, I've been waiting impatiently for this update =D Thanks so much.

I'll finally be able to replace Attack with different skills for my ranged weapons =)
 
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Bobstah

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Version 2.0 is now available! Download

Fixed a bug with the optional (CommandName) feature not working if a number was used. Fixed a bug where Attack, Guard, and Items would not have their names overwritten.

Added WeaponCmd, ArmorCmd, and StateCmd! These commands can be added to an actor or class. Add the normal <Battle Commands> tags to Weapons, Armor, and States!

Eval is now supported! To use, simply surround your code with $(). An example is below:

i76-STypes(Magic)-$([a.level, a.level+1])!

Show icon 76 for STypes named Magic. Use the skill types equal to the actor's level and the actor's level plus one. If the actor cannot use any of those skill types, hide the option.

For more information, see the original post or view the plugin's help file.
 
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Unconnected42

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No problem with the bug correction, skill names with numbers seem to work fine now.

Thanks !!!
 

Bogsy

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Version 2.0 is now available! Download

Fixed a bug with the optional (CommandName) feature not working if a number was used. Fixed a bug where Attack, Guard, and Items would not have their names overwritten.

Added WeaponCmd, ArmorCmd, and StateCmd! These commands can be added to an actor or class. Add the normal <Battle Commands> tags to Weapons, Armor, and States!

Eval is now supported! To use, simply surround your code with $(). An example is below:

i76-STypes(Magic)-$([a.level, a.level+1])!

Show icon 76 for STypes named Magic. Use the skill types equal to the actor's level and the actor's level plus one. If the actor cannot use any of those skill types, hide the option.

For more information, see the original post or view the plugin's help file.
i76-STypes(Magic)-$([a.level, a.level+1])!

Where is the SType ID supposed fall in? I keep getting x is not defined.
 
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Bobstah

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i76-STypes(Magic)-$([a.level, a.level+1])!

Where is the SType ID supposed fall in? I keep getting x is not defined.
It needs to be whatever your eval returns. If you aren't using Eval, it works just like before:

STypes(Magic): 1,2
 

M.I.A.

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OoOOh.. Icons were added to the Command Menu.. Me likey!! Me likey lots!! Great work!!
 

Farr

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This is the part when this plugin is a must to all makers.
 

Bogsy

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The hide feature is working as it should for skill types now.

Thanks a bunch!
 

DCF

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Great script.

Yesterday I was running this without problems. Today I upgraded from 1.9.4 to 2.0 and I'm getting a "RangeError: Maximum call stack size exceeded" when running skills (including the regular attack). Only other change was downloading Yanfly's latest updates.

Troubleshooting

Turning off this plugin removes the error.
 

Bogsy

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Great script.

Yesterday I was running this without problems. Today I upgraded from 1.9.4 to 2.0 and I'm getting a "RangeError: Maximum call stack size exceeded" when running skills (including the regular attack). Only other change was downloading Yanfly's latest updates.

Troubleshooting

Turning off this plugin removes the error.
Make sure you set this parameter to value 1;



Otherwise if it's set to 0, make sure you have some Battle Commands set in your in either your actor or classes' notes,  as leaving it blank will cause range errors.
 

DCF

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Thank you. I modified my note tags to use class battle commands plus actor cmds and then set force default commands to 1 which resolved all the errors.
 

Bobstah

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@Bogsy: Thank you for assisting DCF with his issues, I appreciate it. :)

If anyone has suggestions for this plugin, please leave them here. I can't think of anything else to add. :(
 

Unconnected42

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Maybe compatibility with ChangeWeaponOnBattle plug-in?

Right now, if we put ChangeWeapon after BattleCommand, the command Equip appears, but we cannot give it a icon... And nothing works if it is put before.

It is possible that we can do that already with Additional Plugins Custom Battle Commands (I didn't try that stuff - sorry), but it is probably complicated, and just adding a line like 'ixxx-Equip' to the battle commands of an actor/class to do that would be awesome!
 

baxolo

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this seems incredible , you can create commands that are magic and many fantasys end.

I want to make a job system similar to FFV , and With This plugin i can assign spells to commands and customice by classes , but any posibility to make a plugin for this script to call a menu to assign what skills or want to assign commands to each character ?

For example , I want the players to add the command ! Jump to the " white wizard " who should have learned as " Dragon"

a chance to work on it ?
 

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