- Joined
- Oct 24, 2015
- Messages
- 216
- Reaction score
- 168
- First Language
- English
- Primarily Uses
- N/A
Introduction
This plugin allows you to call a common event whenever an actor or enemy lands a critical hit. This plugin will be expanded and renamed in the future, but is being released as-is due to delays in getting it completed.
This plugin was completed as requested by Anonymous.
Features
How to Use
Add the plugin in your game and set the only parameter to the common event ID you wish to call upon critical hit.
Parameters
Common Event ID - Set to the ID of the common event you wish to call upon Critical Hit.
Plugin
Get it here - File name is CASE SENSITIVE: BOB_CriticalEvents.js
Dependencies
None
Compatibility
Place this plugin below all other battle-related plugins and it should function correctly.
Changelog
1.0 (11/07/2015) - Initial release.
Legal
Free to use in commercial and non-commercial projects with credit. A free copy of the finished game would be nice, but is not required.
Credit and Thanks
- Bobstah
This plugin allows you to call a common event whenever an actor or enemy lands a critical hit. This plugin will be expanded and renamed in the future, but is being released as-is due to delays in getting it completed.
This plugin was completed as requested by Anonymous.
Features
- Play a special sound, battle animation, or use any other event command inside of the common event you specify!
How to Use
Add the plugin in your game and set the only parameter to the common event ID you wish to call upon critical hit.
Parameters
Common Event ID - Set to the ID of the common event you wish to call upon Critical Hit.
Plugin
Get it here - File name is CASE SENSITIVE: BOB_CriticalEvents.js
Dependencies
None
Compatibility
Place this plugin below all other battle-related plugins and it should function correctly.
Changelog
1.0 (11/07/2015) - Initial release.
Legal
Free to use in commercial and non-commercial projects with credit. A free copy of the finished game would be nice, but is not required.
Credit and Thanks
- Bobstah
Last edited by a moderator: