- Joined
- Jul 21, 2015
- Messages
- 99
- Reaction score
- 40
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- English
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I am attempting to create a system that uses the base stats in MV (Atk, Def, Matk, Mdef, luk, etc) as a direct battle only display, and would like to create a separate set of parameters that directly affect the base parameters. For example, if I were to rename Attack to Damage, then create another parameter called Prowess, I would like the base for the Damage stat to become the actors Prowess stat (more calculations may be involved to arrive to the actual Damage stat, this is just an example). I know this is possible with Bobstah's Custom Stats and directly adding Prowess into the formula of a skill, but I would prefer that it directly effect the Damage stat so that the player could see the change in real time. I think this would be possible using Yanfly's Base Parameter Control formula's, I am just not exactly sure how to actually achieve my goal.
