- Joined
- Oct 24, 2015
- Messages
- 216
- Reaction score
- 167
- First Language
- English
- Primarily Uses
- N/A
Introduction
This plugin allows you to add and name skill, weapon, and armor types past the RPGMV limit of 99.
It also allows you to group Skills and Items. This functionality does nothing unless a plugin specifically utilizes it. It will not provide any benefit unless you're using a supporting plugin that needs it.
Features
How to Use
Add the plugin in your game and view the help information. It describes the notetags and how to use it.
Notetags - Types Extended
Actors - (We use an actor because there is no system notetag box
)
To create new types, apply one of the following notetag to any actor.
<Skill TypesEx><Weapon TypesEx><Armor TypesEx>
ID: Name
</TypesEx>
It will then create enough empty types (if needed) to pad the space between the highest RPGMV type and the new one. For example, if your new type was ID 150, and you only had 10 types in your database, it would create an "Unknown" type for 11-149, then setting 150 to your new type's name.
Skills/Weapons/Armors
To set a skill, weapon, or armor to a new type, use the following notetag:
<TypesEx: ID>
Using the prior example where our new skill type was ID 150:
<TypesEx: 150>
This would set the Skill, Weapon, or Armor to be the new type.
Actors/Classes/Weapons/Armors/Items
To allow an actor, class, weapon, armor, or item to grant an extended skill type, weapon type, or armor type to an actor, use the following notetags:
<SkillTypesEx: +150>
<WeaponTypesEx: 151>
<ArmorTypesEx: 152>
A tag to grant an extended skill type can be prefixed with a plus or minus. If plus, the skill type will be added. If minus, it will be sealed. You cannot seal a weapon or armor type, so this option is ignored.
Notetags - Skill & Item Groups
Skills/Items
To group a skill or item with other skills or items, use the following notetag:
<SkillGroup: GroupName> <ItemGroup: GroupName>
Replace GroupName with the name you want to give the grouping.
Actors/Classes/Weapons/Armors/States/Items
<AddSkillGroup: GroupName> <AddItemGroup: GroupName>
This will add the skill or item group, similar to adding a skill type.
<SealItemGroup: GroupName> <SealSkillGroup: GroupName>
This will seal the skill or item group, similar to sealing a skill type.
Dependencies
None required, but if you want the actors to make use of the new weapon and armor types, you will need a plugin like Yanfly's Equip Core to make them accessible.
Compatibility
Place this plugin above any others that require the functionality to run. If it is not explicitly stated, this plugin can be placed below all others.
Plugin
Get it here - File name is CASE SENSITIVE: BOB_TypesEx.js
Changelog
1.0 (12/17/2015) - Initial release.
Legal
Free to use in commercial and non-commercial projects with credit. A free copy of the finished game would be nice, but is not required.
Credit and Thanks
- Bobstah
This plugin allows you to add and name skill, weapon, and armor types past the RPGMV limit of 99.
It also allows you to group Skills and Items. This functionality does nothing unless a plugin specifically utilizes it. It will not provide any benefit unless you're using a supporting plugin that needs it.
Features
- Expand the amount of weapon, armor, and skill types in your game with NO LIMIT!
- Group Skills and Items by an arbitrary group name that supporting plugins can utilize!
How to Use
Add the plugin in your game and view the help information. It describes the notetags and how to use it.
Notetags - Types Extended
Actors - (We use an actor because there is no system notetag box
To create new types, apply one of the following notetag to any actor.
<Skill TypesEx><Weapon TypesEx><Armor TypesEx>
ID: Name
</TypesEx>
It will then create enough empty types (if needed) to pad the space between the highest RPGMV type and the new one. For example, if your new type was ID 150, and you only had 10 types in your database, it would create an "Unknown" type for 11-149, then setting 150 to your new type's name.
Skills/Weapons/Armors
To set a skill, weapon, or armor to a new type, use the following notetag:
<TypesEx: ID>
Using the prior example where our new skill type was ID 150:
<TypesEx: 150>
This would set the Skill, Weapon, or Armor to be the new type.
Actors/Classes/Weapons/Armors/Items
To allow an actor, class, weapon, armor, or item to grant an extended skill type, weapon type, or armor type to an actor, use the following notetags:
<SkillTypesEx: +150>
<WeaponTypesEx: 151>
<ArmorTypesEx: 152>
A tag to grant an extended skill type can be prefixed with a plus or minus. If plus, the skill type will be added. If minus, it will be sealed. You cannot seal a weapon or armor type, so this option is ignored.
Notetags - Skill & Item Groups
Skills/Items
To group a skill or item with other skills or items, use the following notetag:
<SkillGroup: GroupName> <ItemGroup: GroupName>
Replace GroupName with the name you want to give the grouping.
Actors/Classes/Weapons/Armors/States/Items
<AddSkillGroup: GroupName> <AddItemGroup: GroupName>
This will add the skill or item group, similar to adding a skill type.
<SealItemGroup: GroupName> <SealSkillGroup: GroupName>
This will seal the skill or item group, similar to sealing a skill type.
Dependencies
None required, but if you want the actors to make use of the new weapon and armor types, you will need a plugin like Yanfly's Equip Core to make them accessible.
Compatibility
Place this plugin above any others that require the functionality to run. If it is not explicitly stated, this plugin can be placed below all others.
Plugin
Get it here - File name is CASE SENSITIVE: BOB_TypesEx.js
Changelog
1.0 (12/17/2015) - Initial release.
Legal
Free to use in commercial and non-commercial projects with credit. A free copy of the finished game would be nice, but is not required.
Credit and Thanks
- Bobstah
Last edited by a moderator:

