I am probably going to instantly be labeled a black sheep too here but I have to agree with "most" of what Bubble has said.
I am not here to be confrontational at all but on several occasions I have felt very "left out" and as an outsider. I have felt that things I have raised or suggested have been met with resistance and when I tried to understand WHY it took about three or so posts for that to become clear to me. I'm not an idiot either, I just do not understand some of the finer points of programming.
I have written pen and paper RPGs and worked for big names in that industry. So I am not "newbie" when it comes to "Game Design" and Mechanics but I do not have a breadth of understanding with code.
The implications (given at the top of this forum) is that the company wanted suggestions for how to improve the engine. Not everything I've said has been met with resistance but a lot has. Not a lot of which has had reasonable discussion.
In my eyes the product I have purchased serves a role. It is a tool. I purchased it to do a task. Since I have perhaps four friends in this whole community, the big sell off "RPG MAKER is a community!" is not a selling point for me. Frankly, I just don't care. I understand the logic and its nice but I haven't felt particularly welcome.
I've found the board is very heavily moderated (which is not a bad thing) but as a "new comer" its intimidating because the mods are very imposing. Common mistakes FEEL like you're getting a warning or like you're in trouble when there was no maliciousness or ill-intent behind them.
Likewise, apparently there are people here who understand things fundamentally better than us "black sheep" or new guys I suppose. Which also is a bit difficult to come to grips with.
When certain things are mentioned like "Unlimited Budget" it feels combative and not like a fair representation of my proposal at all. The failed systems failed because you were trying to make enough money to pay a large(r) number of artists to create consistent content when in effect many of them are hobbyists. Even the most skilled artists in this community for the most part have other jobs or are unemployed (as far as I have been told anyway).
I was not suggesting hiring a big animation studio to make assets, rather hire one to three individuals full time with the express purpose of producing additional generator parts. Likewise, the insistence that I can use plugins to expand the range of skin colors is well-known to me but it is UNREASONABLE given you have a color slider in the enemy section. If it exists in the editor you SHOULD be able to do it. You should not NEED to go beyond the builder.
I think that fresh eyes really are seeing problems that you've become accustomed to or learned to overlook.
When someone buys this product they're not buying it for the power of friendship. That is nice and all and its fun and exciting making friends but they're buying a tool. And if there are really simple functions that are not possible (again, having so many limited skin colors) and awesome features that are difficult to navigate it becomes frustrating rather than appealing.
The Generator in particular is an incredible tool. However, adding new parts is something most new players will have to learn to do and there is lots of room for error. This is a turn off. It might not matter to the people who know the solution but you can't always get to the solution easily and a simple monthly update with some new ears or eye-shapes from a regular artist (or three) would go a great distance to improving the experience.
I also do not think that this improvement should be handled by people on the board or the community, but rather people who have to wake up in the morning, make coffee and go to the office. Not essentially "fans" of the product who love it and are making art assets between making their own game projects.
I do not expect them to have an "unlimited budget" and (having run a business which depended on regular art deliver; being comic books) I know that it can be done and is not the heinous expense it is being made out to be. Even if it was, alternatives exist. Such as outsourcing to Indonesia is always very effective and cheap. India is quite good too if you use the proper channels.
I didn't make the suggestions to ruffle the feathers. Nor did I make the above comment to upset anyone. It is just difficult being someone with a fresh perspective being told all your ideas are bad. Its intimidating and discouraging.
At the end of the day, RPG MAKER needs to be easy to use and certain elements that are essential for making a game work are still very inaccessible. I realize there might be some issues (like the online functionality problems) and I can give on that now that it has been explained to me BUT that does not mean I think it was a wise move from a business standpoint.
If you place community and the status quo over improving the accessibility of the tool its a real stumbling block. Especially if you're not popular or attractive or making a particularly revolutionary game. If you are someone like me (or Bubble from what I've read) you know how things work and you can use the database. So, you will (as much as possible) try to work within those bounds to do what you need to do... because you risk screwing up EVERYTHING if you step outside them.
This is a fear I don't think that the experienced Devs have. Of course, I am not beyond the idea "GIT GOOD", I mean keep in mind...
I am the guy that broke the 999 win streak on MAX STARS Survival on SF:A3. I "get" "GIT GOOD" but the question becomes, what do you need to put the effort in for and what is the reward?
In the instance of my SFA3 record. I got my ass kissed over on the Capcom boards, got a name for myself in the fighting game community, and disproved the fake screenshots that had been leaked saying additional content was unlocked when it was done. So, I put in the time and the work and it was glorious.
What do I get if I bust my ass to learn how to move a menu?
It can look the way I want. Woo~
Not really the same kind of passion or drive. Its a lot of work for a simple task that someone who already knows how to do it could do in about 30 seconds. I know, I've seen SomeRndGuy's videos on YouTube using MV and he just hammers stuff out like its nothing... sometimes in minutes. Maybe the dude is some kind of savant or something but I would still rather pay someone like that to do what I want then spend six months learning javascript.
So, when I suggested something in the interface that let me manipulate objects I was giving my opinion as "the casual user" because I am nearly 100% certain that most "normies" are not thinking they're going to have to learn JS to be able to make their menu screen look the way they want. Especially when "Windows" means we can just drag and drop windows all over our laptop all over.
Now, that said I
know the difficulties. I get it. I'm not complaining. I am just trying to explain so its understand how the "normies" feel coming into this situation. There is this underlying feeling of gate keeping and it
feels very discouraging. This isn't a threat or a huff, but on a few separate occasions I've honestly started looking at other Game Building engines because from the videos I've seen I think they can do what I want better (especially GMS). To me "as a normie" a "casual consumer" the ONLY reason I've stuck with MV is because I already owned it and was familiar with it.
That is NOT a good reason to stay with a product. That is the abusive relationship of consumerdom.
As for the Plugins and all of the existing content argument. Frankly, I don't use it. Again, I want my game to work and I know (from Trial and Error) that the more plugins (or scripts) I ad, the more chance I have of messing up my project. So, I stick to the absolute basics and HIRE people to make plugins that will specifically do what I want that will work with what I have. All because I am INTIMIDATED by the amount of stuff and its difficult really understanding what is good with what.
If not for Yanfly's work, I don't think I'd be able to even make a halfway decent game and "THAT" should be a basic part of the Engine. The "basic" elements like "Reflect" and "Absorb" and "Steal" are such tropes in the genre that they appear in anime based off of it and people are just expected to recognize it. Yet, to get these "basic" functions you have to go to Plugins.
This to me (though I understand why) FEELS like a failure and FEELS like an unnecessary hurdle for an early adopter.
Just how I "feel" about the whole thing. Sorry if I bothered anyone, "feelings" can often be stupid, irrational and illogical things.