I'm going to second mlogan here. Probably best we stop the intense debating as it is starting to get out of hand. And honestly, I don't know about the rest of you, but I need to work on making my game and not spend all my time on here. @RetroBoy : Off topic, but it might help answer your question. I'll put it in spoilers as it is off topic. Spoiler: How I paid for artists What I did was I made the game first, using placeholder graphics. Just pick something and slap it everywhere for something you need to replace (I had a blob that I just put everywhere for the image that I needed to replace. Looked hideous enough that I knew when I saw it that I needed to replace it). Then, once I had enough of the game done, then I hired an artist to make all the pieces I needed for the game. This way I knew for sure the game was going to be done, and I wasn't just throwing my money away. But, others may have different strategies. Why not start a discussion about it on another forum, and see how people handled getting the art they needed for their game?