Okay. I'm getting the impression that a lot of people are indie pixel artists, indie musicians, indie sound effect makers, indie mapset maker, indie charset maker, and indie every other resource there is to make in RMMV maker and this is "side income" for them. So it makes sense why this idea is so threatening to them, this is how they make an extra $100 a month to afford more Steam games or whatever. And because of this "free market" at the expense of a better quality product from Degica, you all are able to live better quality lives. Okay, I get it. So let's discuss something slightly off topic then - by your definition, what is the point of an "Editor Suggestions and Improvement" section?
By the comments I'm seeing on posts, it appears people are taking these improvement suggestions as opportunities to "pitch" what they have to offer. For an example, an improvement topic about a feature they would like to see gets all the coders to swarm and talk about how (they) can fix the problem, beating around the bush about how easy it is for them to fix it. I can only imagine someone is just waiting for the OP to say "How much?" so that coder can get a side job, which could benefit the masses, but they make money by doing it on every individual case instead...
So I completely understand the way the secondary market works, but it's just not fair for the people who never make it to the forums. I was one of those users for over a year. I didn't know there was a forum other than RMN, so the only resources I had access to was the DLC, which never had what I wanted. So admittedly, I put it down and haven't opened it. And I'm certain I'm not the only one. By the data I found public online, it looks like ~60k are in the same boat (giving +/- variation to people who are in offline mode for some odd reason like the person above).
I still think the DLC for plugins is a good hook to bring some of those users back once they see that the engine is expandable. And it could be a good revenue stream for Degica. Of course, it sounds like the status quo here is to just allow the engine to be poor so individuals can sell their services to the community and create an economy within the RM economy.... I mean, good for everyone, but that just seems like a very tight knit community that's kind of hoarding RM for themselves to me...
Anyways, I'm way too invested in this discussion. I just found it interesting how this community hates the idea of free things when most places I know of would jump at it. I honestly didn't expect to see such a huge job market in the forums. I figured we were all game designers and not asset makers.